Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $19.98. The latest store price is $19.99.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $19.99 | Latest store price | |
| $19.98 | Unity First Price 2026-07-03 2026-07-10 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Conference Room 07 URP
- Theme > Buildings & Infrastructure
- Theme > Modern
- Theme > Realistic
- Art & Visuals > 3D
SUBDIVISION LEVEL:
Polygon Count: 71690
Tringle Count: 125674
Verts Count: 69417
RESOLUTION OF THE TEXTURES:
DIFFUSE MAP:512X 512 1024X1024(seamless)
SPECULAR MAP: 512X 512 1024X1024(seamless)
NORMAL MAP:512X 512 1024X1024(seamless)
LIGHTBAKED MAP:4096 X 4096
TOTAL NUMBER OF TEXTURES USED: 33
FEATURES:
1) Baked textures are 1-2k in PNG size format(Unity Defalut)
2) Parts are correctly named, and grouped with a texture name, so It can be easy to find with a Mesh name.
3) Low Poly modelling with proper UV unwrapped, no overlapping.
4) Previews are real-time rendering light-baked versions from Unity.
5) Default textures are seamless(Diffuse, Normal, Specular Map) and can use for lightmap baking as per your environment. As per your requirement, you can reduce textures size.
6) Every model has been checked with the appropriate software.
7) The model does not include any HDRP and Built-in package.
8)Lightmap is done with default lighting and a built-in baking feature.
9)Included the default Unity URP post-processing effects, which you can modify according to your requirements.
10)If you have any issues with the lighting settings, feel free to reach out.
11)Light Probes and Reflection Probs included.
13)Play your video on the screen.
14)Player setting (Color Space) Linear for same colour saturation output.