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Condition&Decision Pack- Extension Pack for BTGraph (Free) preview
Unity

Condition&Decision Pack- Extension Pack for BTGraph (Free)

By TheCoderGuy

FREE

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.

Recorded prices for Condition&Decision Pack- Extension Pack for BTGraph (Free) 2 price observations from Jun 19, 2026 to Oct 31, 2026. Lowest recorded price FREE. Exact dates and prices are listed below. $0.00 $0.50 $1.00 Jun 19, 2026: FREE. Unity First Price 2026-06-19 2026-06-26 Oct 31, 2026: FREE. Latest store price Jun 19, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
FREELatest store price
FREEUnity First Price 2026-06-19 2026-06-26

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Condition&Decision Pack- Extension Pack for BTGraph (Free)

  • Tools, Systems & Learning > Game Templates & Systems
The Condition & Decision Pack expands BTGraph with reusable behavior tree nodes for evaluating game state and making cleaner AI decisions. It helps developers and designers build smarter agents without writing custom scripts for every common check or branch.
The pack is configurable through the Unity Inspector and BTGraph blackboard, making it suitable for enemies, companions, NPCs, tactical units, stealth guards, RPG characters, survival AI, and simulation agents.
Features
Reusable condition nodes for common AI checks
Blackboard value comparisons for flexible decision logic
Cooldown gates for attacks, abilities, and repeated actions
Probability-based decision nodes for varied behavior
Weighted choice support for selecting between actions
Distance and range-based checks for combat or detection logic
Health/resource-style conditions for tactical decisions
Inspector-configurable settings
Blackboard-driven behavior for designer-friendly tuning
Works across many genres including combat, stealth, RPG, survival, and simulation projects

Included Nodes
Has Blackboard Key
Is Null
Is Not Null
Compare Int
Compare Float
Compare Bool
Compare String
In Range Float
Approximately Equal Float
And
Or
Not
Xor

Node Categories
Blackboard conditions
Null checks
Numeric comparisons
Boolean comparisons
String comparisons
Float range checks
Logic combinators for combining multiple conditions

Unity price last checked .

Prices and availability may change.