Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $10. The latest store price is $10, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $10 | Latest store price | |
| $10 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Companion System for Game Creator 2
- Tools, Systems & Learning > Game Templates & Systems
The Companion System (CPS) is a complete toolkit for managing AI companions in Game Creator 2. Whether you need a pet that follows your player, an RPG party in formation, or an escort NPC for a quest - CPS handles the pathfinding, state management, stuck recovery, and persistence so you can focus on your game.
Everything works through GC2 Visual Scripting. No coding required.
Common Use Cases
RPG PARTY: Summon up to N party members, each with unique commands and follow profiles. V-formation for travel, group commands for "wait here" / "follow me" toggles.
PET SYSTEM: Single companion with idle behaviors and interest points. Stats Bridge adds hunger/happiness. Owner awareness makes the pet look at you and react to sprinting.
ESCORT MISSION: Temporary NPC companion with tight follow profile. Use Companion Is Active condition to detect if the NPC is still with the player.
COMBAT COMPANIONS: CPS manages when a companion follows vs. fights. Set state to Commanded to hand control to your combat state machine, return to Following when combat ends.