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Companion System for Game Creator 2 preview
Unity

Companion System for Game Creator 2

By cupedos

$10

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $10. The latest store price is $10, matching the lowest recorded price shown here.

Recorded prices for Companion System for Game Creator 2 2 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $10. Exact dates and prices are listed below. $0.00 $5.00 $10.00 Jun 20, 2026: $10. Unity First Price 2026-06-20 2026-06-27 Oct 31, 2026: $10. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$10Latest store price
$10Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Companion System for Game Creator 2

  • Tools, Systems & Learning > Game Templates & Systems
Stop writing custom follower scripts.
The Companion System (CPS) is a complete toolkit for managing AI companions in Game Creator 2. Whether you need a pet that follows your player, an RPG party in formation, or an escort NPC for a quest - CPS handles the pathfinding, state management, stuck recovery, and persistence so you can focus on your game.
Everything works through GC2 Visual Scripting. No coding required.
Common Use Cases
RPG PARTY: Summon up to N party members, each with unique commands and follow profiles. V-formation for travel, group commands for "wait here" / "follow me" toggles.
PET SYSTEM: Single companion with idle behaviors and interest points. Stats Bridge adds hunger/happiness. Owner awareness makes the pet look at you and react to sprinting.
ESCORT MISSION: Temporary NPC companion with tight follow profile. Use Companion Is Active condition to detect if the NPC is still with the player.
COMBAT COMPANIONS: CPS manages when a companion follows vs. fights. Set state to Commanded to hand control to your combat state machine, return to Following when combat ends.

Unity price last checked .

Prices and availability may change.