Commercial Floor Fryer (Rigged, Working Baskets, Oil, Drain) with Fries
By Exaro Studio
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $19.98. The latest store price is $19.99.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $19.99 | Latest store price | |
| $19.98 | Unity First Price 2026-10-20 2026-10-20 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Commercial Floor Fryer (Rigged, Working Baskets, Oil, Drain) with Fries
- Theme > Modern
- Art & Visuals > 3D
The baskets are made the way the trade makes them: 10 mm wire mesh spot-welded to a rolled top rim and a base frame, open at the top, a twin-rod handle clipped together and ending in a black grip, and two hooks on the back rim that hang the basket on the hanger. Each basket carries a food socket on its floor (socket_basket_1_food, socket_basket_2_food), so a cooking game can drop any food in and it rides with the basket. Both baskets also export as their own carryable parts for a character to pick up.
Included separately: Fry Basket Fries, a load of fries sized to sit on a basket's socket. One crisp crust with a tint parameter (PaintTint in Unreal, _BaseColor in Unity) and three presets: Frozen (pale), Golden and Cooked (brown and crisp), so fries can go in frozen and come out cooked.
Rigged on 14 bones. Clips: PowerOn and PowerOff (the thermostat turns, the heating lamp lights), Basket1Hang / Basket2Hang (lift out of the oil and hang to drain), Basket1Drop / Basket2Drop (back into the oil), Basket1Fry / Basket2Fry (loops: bubbles roll up through the oil round that basket), DrainOil (the valve opens, the oil runs out of the drain and the level falls) and FillOil (the valve closes and the level rises as oil is poured in).
You get:
• One skeletal mesh, rigged on 14 bones: 34,112 triangles, 17,930 vertices, real-world scale (46.4 x 86.5 x 109.5 cm)
• 10 animations, in place (listed below)
• Unreal Engine 5.8 project: SK_DinerFryer; 10 animation sequences (AS_); Blueprint BP_DinerFryer with events PowerOn, PowerOff, HangBasket1, DropBasket1, HangBasket2, DropBasket2, FryBasket1, FryBasket2, DrainOil, FillOil, Interact; physics asset PHYS_DinerFryer; 1 materials and 2 material instances; 4 textures (2048 x 2048); overview map L_DinerFryer_Overview showing every asset
• Unity 6+ package (.unitypackage): 3 prefabs, the ExaroMechanism script to play the clips, 2 Standard-shader materials, 5 textures (2048 x 2048) and a demo scene
• FBX: the mesh plus one FBX per animation, with 4 baked PBR textures (2048 x 2048)
• GLB (glTF 2.0) with every animation embedded and its textures packed
Animations:
• PowerOn: Turns the thermostat on; the heating lamp lights (1.0 s)
• PowerOff: Turns the thermostat off; the lamp goes out (0.8 s)
• Basket1Hang: Lifts basket 1 out of the oil and hangs it to drain (1.4 s)
• Basket1Drop: Lowers basket 1 back into the oil (1.2 s)
• Basket1Fry: Bubbles roll up round basket 1 while it fries (0.8 s, loops)
• Basket2Hang: Lifts basket 2 out of the oil and hangs it to drain (1.4 s)
• Basket2Drop: Lowers basket 2 back into the oil (1.2 s)
• Basket2Fry: Bubbles roll up round basket 2 while it fries (0.8 s, loops)
• DrainOil: Opens the drain: the oil runs out and the vat empties (6.0 s)
• FillOil: Closes the drain; the oil level rises as it is filled (4.0 s)