Unity
Commander Mike 2D Animated Spine Character(Prime Series)
$15
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price |
About Commander Mike 2D Animated Spine Character(Prime Series)
- Theme > Stylized
- Theme > Military & Combat
- Theme > Modern
- Art & Visuals > 2D
- Unique & Appealing Character Design – Highly polished and ready-to-use character.
- 69 Detailed Animations – Covering every essential action for each weapon and character state.
- Unity Prefab – Easily preview and integrate animations.
- Source Files Provided – Includes full Spine project (.spine / .json) and Unity.
- Optimized for Spine & Spine-Unity – All animations are fully rigged and ready to animate.
Animation List (69 Total):
- Die
- FireArm_airborne
- FireArm_Die
- FireArm_Hurt
- FireArm_Idle
- FireArm_Jump
- FireArm_Jump_land
- FireArm_Jump_shoot
- FireArm_Run
- FireArm_Shoot
- FireArm_shoot
- FireArm_Walk
- FireArm_Walk_shoot
- Gun_Die
- Gun_Hurt
- Gun_Idle
- Gun_Jump
- Gun_Jump_airborne
- Gun_Jump_land
- Gun_Jump_shoot
- Gun_Run
- Gun_Run_shoot
- Gun_Shoot
- Gun_Walk
- Gun_Walk_shoot
- Headbutt
- Hurt
- Idle
- Jump
- Jump_airborne
- Jump_land
- Jump_throw grenade
- Knife_Die
- Knife_Hurt
- Knife_Idle
- Knife_Jump
- Knife_Jump_airborne
- Knife_Jump_land
- Knife_Jump_slash
- Knife_Run
- Knife_Slash
- Knife_Stab
- Knife_Walk
- Pistol_Die
- Pistol_Hurt
- Pistol_Idle
- Pistol_Jump
- Pistol_Jump_airborne
- Pistol_Jump_land
- Pistol_Jump_shoot
- Pistol_Run
- Pistol_Run_shoot
- Pistol_Shoot
- Pistol_Walk
- Pistol_Walk_shoot
- Punch
- Run
- stick_Attack
- stick_Die
- stick_Hurt
- stick_Idle
- stick_Jump
- stick_Jump_airborne
- stick_Jump_attack
- stick_Jump_land
- stick_Run
- stick_Walk
- throw grenade
- Walk
- 69 Detailed Animations – Covering every essential action for each weapon and character state.
- Unity Prefab – Easily preview and integrate animations.
- Source Files Provided – Includes full Spine project (.spine / .json) and Unity.
- Optimized for Spine & Spine-Unity – All animations are fully rigged and ready to animate.
Animation List (69 Total):
- Die
- FireArm_airborne
- FireArm_Die
- FireArm_Hurt
- FireArm_Idle
- FireArm_Jump
- FireArm_Jump_land
- FireArm_Jump_shoot
- FireArm_Run
- FireArm_Shoot
- FireArm_shoot
- FireArm_Walk
- FireArm_Walk_shoot
- Gun_Die
- Gun_Hurt
- Gun_Idle
- Gun_Jump
- Gun_Jump_airborne
- Gun_Jump_land
- Gun_Jump_shoot
- Gun_Run
- Gun_Run_shoot
- Gun_Shoot
- Gun_Walk
- Gun_Walk_shoot
- Headbutt
- Hurt
- Idle
- Jump
- Jump_airborne
- Jump_land
- Jump_throw grenade
- Knife_Die
- Knife_Hurt
- Knife_Idle
- Knife_Jump
- Knife_Jump_airborne
- Knife_Jump_land
- Knife_Jump_slash
- Knife_Run
- Knife_Slash
- Knife_Stab
- Knife_Walk
- Pistol_Die
- Pistol_Hurt
- Pistol_Idle
- Pistol_Jump
- Pistol_Jump_airborne
- Pistol_Jump_land
- Pistol_Jump_shoot
- Pistol_Run
- Pistol_Run_shoot
- Pistol_Shoot
- Pistol_Walk
- Pistol_Walk_shoot
- Punch
- Run
- stick_Attack
- stick_Die
- stick_Hurt
- stick_Idle
- stick_Jump
- stick_Jump_airborne
- stick_Jump_attack
- stick_Jump_land
- stick_Run
- stick_Walk
- throw grenade
- Walk