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Comic Crosshatch and Outline Shader preview
Unity

Comic Crosshatch and Outline Shader

By Adrift Team

$15

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.

Recorded prices for Comic Crosshatch and Outline Shader 1 price observations from Nov 1, 2026 to Nov 1, 2026. Lowest recorded price $15. Exact dates and prices are listed below. $0.00 $7.50 $15.00 Nov 1, 2026: $15. Latest store price Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$15Latest store price

About Comic Crosshatch and Outline Shader

  • Theme > Stylized
  • Art & Visuals > VFX
  • Art & Visuals > Textures & Materials
Bring a hand-drawn, graphic novel aesthetic to your game with this customizable shader and renderer combo. Inspired by the expressive linework of Moebius-style art, this package blends crosshatch shading with clean outlines — perfect for stylized or toon-shaded worlds. You get a dynamic crosshatch shader with gradient and texture-based shading, a triplanar variant for quick setup on any model, a PC_Outline renderer for stylized outlines in URP, and adjustable outline thickness with the OutLinesFS shader. It works seamlessly with URP materials and custom assets. Plug into your URP pipeline with minimal setup: assign the included PC_RP Asset in Graphics settings, apply Crosshatch materials or the triplanar version for UV-free shading, and adjust tiling, gradient colors, and outline width to match your art style. Perfect for toon, sketch, or comic-inspired games, cel-shaded RPGs and adventure titles, and experimental or animation-driven projects. Features include crosshatch shading with customizable tiling and texture layers, gradient control for light and dark regions, a triplanar projection option, a URP outline renderer with adjustable thickness, and a lightweight, production-ready setup.

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