About Combat Injured Animation Pack
- Theme > Military & Combat
- Art & Visuals > 3D
The Combat Injured Animation Pack is a comprehensive gameplay-focused animation pack designed to represent low-health, injured, and weakened character states in combat and survival scenarios.
This pack focuses on injured behavior and movement, not cinematic hit reactions.
All animations are designed to work seamlessly in AI state machines, blend trees, boss phases, and player low-health systems.
It is suitable for enemies, bosses, NPCs, and player characters across action RPG, soulslike, stealth, survival, and cinematic gameplay projects.
KEY FEATURES
- Designed for injured / low-health combat states
- Includes locomotion, idles, guarded states, knee & ground states
- Features rescue / assisted animations for escort or story gameplay
- Includes limited combat actions while injured (reduced power)
- Clean, gameplay-ready motion (no exaggerated acting)
- Ideal for AI behavior systems and boss phase transitions
USE CASES
- Low-health player behavior
- Enemy injured AI states
- Boss phase transitions
- Escort & rescue gameplay
- Survival and stealth games
- Cinematic gameplay sequences
ANIMATION COUNT
Total Animations: 56
ANIMATION LIST
Injured Idles & Awareness
- AS_CI_Idle
- AS_CI_Alert
- AS_CI_Guarded
- AS_CI_Guarded_Idle
- AS_CI_Checking
- AS_CI_Cough
Injured Locomotion
- AS_CI_Walk
- AS_CI_Walk_Back
- AS_CI_Walk_Left
- AS_CI_Walk_Right
- AS_CI_Walk_Drag_Leg
- AS_CI_Run
Knee & Ground States
- AS_CI_Stand_to_Knee
- AS_CI_Knee_to_Stand
- AS_CI_Ground_to_Knee
- AS_CI_Knee_to_Ground
- AS_CI_Knee_Idle
- AS_CI_Knee_Alert
- AS_CI_Knee_Pose
- AS_CI_Knee_Pose_V2
- AS_CI_Knee_Pose_V3
- AS_CI_Knee_Pose_V4
- AS_CI_Knee_Pose_V5
- AS_CI_Ground_Pose
- AS_CI_Ground_Pose_V2
- AS_CI_Ground_Pose_V3
- AS_CI_Ground_Pose_V4
- AS_CI_Ground_Pose_V5
Injured Combat (Limited Actions)
- AS_CI_Combat_Stance
- AS_CI_Combat_Punch
- AS_CI_Combat_Punch_V2
- AS_CI_Combat_Kick
- AS_CI_Combat_Kick_V2
Rescue / Assisted (Two-Character Animations) - Value X = 45
- AS_CI_Rescue_Idle
- AS_CI_Rescue_Idle_Help
- AS_CI_Rescue_Walk
- AS_CI_Rescue_Walk_Help
- AS_CI_Rescue_Walk_Fast
- AS_CI_Rescue_Walk_Fast_Help
- AS_CI_Rescue_Talk
- AS_CI_Rescue_Talk_Help
- AS_CI_Rescue_To
- AS_CI_Rescue_To_Help
- AS_CI_Rescue_Out
- AS_CI_Rescue_Out_Help
End States
- AS_CI_Knee_to_Death
- AS_CI_Ground_to_Death
PRODUCTION DETAILS
- Animated in Autodesk Maya
- Clean animation curves
- Gameplay-focused timing
- No VFX dependency
- Easy to integrate into existing animation systems
This pack focuses on injured behavior and movement, not cinematic hit reactions.
All animations are designed to work seamlessly in AI state machines, blend trees, boss phases, and player low-health systems.
It is suitable for enemies, bosses, NPCs, and player characters across action RPG, soulslike, stealth, survival, and cinematic gameplay projects.
KEY FEATURES
- Designed for injured / low-health combat states
- Includes locomotion, idles, guarded states, knee & ground states
- Features rescue / assisted animations for escort or story gameplay
- Includes limited combat actions while injured (reduced power)
- Clean, gameplay-ready motion (no exaggerated acting)
- Ideal for AI behavior systems and boss phase transitions
USE CASES
- Low-health player behavior
- Enemy injured AI states
- Boss phase transitions
- Escort & rescue gameplay
- Survival and stealth games
- Cinematic gameplay sequences
ANIMATION COUNT
Total Animations: 56
ANIMATION LIST
Injured Idles & Awareness
- AS_CI_Idle
- AS_CI_Alert
- AS_CI_Guarded
- AS_CI_Guarded_Idle
- AS_CI_Checking
- AS_CI_Cough
Injured Locomotion
- AS_CI_Walk
- AS_CI_Walk_Back
- AS_CI_Walk_Left
- AS_CI_Walk_Right
- AS_CI_Walk_Drag_Leg
- AS_CI_Run
Knee & Ground States
- AS_CI_Stand_to_Knee
- AS_CI_Knee_to_Stand
- AS_CI_Ground_to_Knee
- AS_CI_Knee_to_Ground
- AS_CI_Knee_Idle
- AS_CI_Knee_Alert
- AS_CI_Knee_Pose
- AS_CI_Knee_Pose_V2
- AS_CI_Knee_Pose_V3
- AS_CI_Knee_Pose_V4
- AS_CI_Knee_Pose_V5
- AS_CI_Ground_Pose
- AS_CI_Ground_Pose_V2
- AS_CI_Ground_Pose_V3
- AS_CI_Ground_Pose_V4
- AS_CI_Ground_Pose_V5
Injured Combat (Limited Actions)
- AS_CI_Combat_Stance
- AS_CI_Combat_Punch
- AS_CI_Combat_Punch_V2
- AS_CI_Combat_Kick
- AS_CI_Combat_Kick_V2
Rescue / Assisted (Two-Character Animations) - Value X = 45
- AS_CI_Rescue_Idle
- AS_CI_Rescue_Idle_Help
- AS_CI_Rescue_Walk
- AS_CI_Rescue_Walk_Help
- AS_CI_Rescue_Walk_Fast
- AS_CI_Rescue_Walk_Fast_Help
- AS_CI_Rescue_Talk
- AS_CI_Rescue_Talk_Help
- AS_CI_Rescue_To
- AS_CI_Rescue_To_Help
- AS_CI_Rescue_Out
- AS_CI_Rescue_Out_Help
End States
- AS_CI_Knee_to_Death
- AS_CI_Ground_to_Death
PRODUCTION DETAILS
- Animated in Autodesk Maya
- Clean animation curves
- Gameplay-focused timing
- No VFX dependency
- Easy to integrate into existing animation systems