About Combat Impact VFX — 120 Stylized Hits, Slashes & Explosions
- Theme > Stylized
- Theme > Fantasy & Mythology
- Theme > Military & Combat
- Art & Visuals > VFX
Combat Impact VFX is a complete set of 120 hand-tuned, stylized combat effects for RPG, ARPG, hack & slash, MOBA and action games. Dense, punchy and readable at any camera distance, with volumetric-looking smoke and fire.
Works out of the box in Built-in, URP and HDRP, from Unity 2022.3 LTS to Unity 6. One click Setup window, no shader graph dependencies.
WHAT'S INSIDE — 120 PREFABS
• 10 Slashes — Light, Heavy, Horizontal, Vertical, Cross, Double, Circular, Spiral, Energy, Ultimate
• 12 Hits — Physical, Fire, Ice, Lightning, Dark, Holy, Poison, Critical, Heavy, Boss, Wind, Water
• 10 Explosions — Small, Medium, Large, Fire, Magic, Energy, Dark, Holy, Shockwave, Ultimate
• 10 Ground Impacts — Dust, Rock, Fire, Ice, Lightning, Magic, Dark, Holy, Crack, Heavy Slam
• 10 Weapon FX — Sword, Axe and Spear trails, Hammer, Dagger, Katana, Dual Blade, Magic Sword, Energy Blade, Ultimate Weapon
• 8 Weapon Auras (looping) — Fire, Frost, Lightning, Shadow, Holy, Poison, Arcane, Plasma
• 12 Combat States — Block, Perfect Parry, Charge Up, Dash + looping Burning, Frozen, Shocked, Poisoned, Stunned, Cursed, Shielded, Empowered
• 8 Enemy Deaths — Burn to Ash, Shatter, Disintegrate, Soul Release, Soul Drain, Melt, Essence Burst, Crumble
• 6 Heal & Buff — Heal, Mana Restore, Level Up, Power Up, Debuff, Revive
• 22 Anime / Toon effects — cel-shaded bursts, slash arcs, impact stars, dust, dodge, shield, heal and more
• 6 Charge-ups — gather power and release: Fire, Lightning, Ice, Holy, Shadow, Toon
• 6 Gameplay — Attack telegraphs (Circle, Line, Cone), Teleport Out, Teleport In, Summon
GAME FEEL BUILT IN
• Hit flash — the target flashes on impact, works with any character shader, no code needed
• Hit stop (freeze frame), camera shake with distance falloff, anime impact frames and speed lines
• Light flashes that follow the element (fire flicker, lightning strobe)
• Every effect can be switched off globally (photosensitivity-friendly)
EASY TO USE
• Effect Browser window: all effects as thumbnails, click to preview in the Scene view without Play mode, drag into the scene
• Recolour any effect with one slider (Hue / Saturation / Brightness)
• Object pool, Animation Event spawner, ground alignment on slopes, mirror for combo swings
• Quality levels High / Medium / Low (Low = ~25% particles for mobile)
• Example scene with code recipes: hit, pool + hit stop, charge → release, telegraph → strike, status loop, death
DEMO
• Effect browser scene + 12 showcase scenes (one per category) + usage example scene
Full documentation (PDF) with thumbnails and a performance table is included.
Works out of the box in Built-in, URP and HDRP, from Unity 2022.3 LTS to Unity 6. One click Setup window, no shader graph dependencies.
WHAT'S INSIDE — 120 PREFABS
• 10 Slashes — Light, Heavy, Horizontal, Vertical, Cross, Double, Circular, Spiral, Energy, Ultimate
• 12 Hits — Physical, Fire, Ice, Lightning, Dark, Holy, Poison, Critical, Heavy, Boss, Wind, Water
• 10 Explosions — Small, Medium, Large, Fire, Magic, Energy, Dark, Holy, Shockwave, Ultimate
• 10 Ground Impacts — Dust, Rock, Fire, Ice, Lightning, Magic, Dark, Holy, Crack, Heavy Slam
• 10 Weapon FX — Sword, Axe and Spear trails, Hammer, Dagger, Katana, Dual Blade, Magic Sword, Energy Blade, Ultimate Weapon
• 8 Weapon Auras (looping) — Fire, Frost, Lightning, Shadow, Holy, Poison, Arcane, Plasma
• 12 Combat States — Block, Perfect Parry, Charge Up, Dash + looping Burning, Frozen, Shocked, Poisoned, Stunned, Cursed, Shielded, Empowered
• 8 Enemy Deaths — Burn to Ash, Shatter, Disintegrate, Soul Release, Soul Drain, Melt, Essence Burst, Crumble
• 6 Heal & Buff — Heal, Mana Restore, Level Up, Power Up, Debuff, Revive
• 22 Anime / Toon effects — cel-shaded bursts, slash arcs, impact stars, dust, dodge, shield, heal and more
• 6 Charge-ups — gather power and release: Fire, Lightning, Ice, Holy, Shadow, Toon
• 6 Gameplay — Attack telegraphs (Circle, Line, Cone), Teleport Out, Teleport In, Summon
GAME FEEL BUILT IN
• Hit flash — the target flashes on impact, works with any character shader, no code needed
• Hit stop (freeze frame), camera shake with distance falloff, anime impact frames and speed lines
• Light flashes that follow the element (fire flicker, lightning strobe)
• Every effect can be switched off globally (photosensitivity-friendly)
EASY TO USE
• Effect Browser window: all effects as thumbnails, click to preview in the Scene view without Play mode, drag into the scene
• Recolour any effect with one slider (Hue / Saturation / Brightness)
• Object pool, Animation Event spawner, ground alignment on slopes, mirror for combo swings
• Quality levels High / Medium / Low (Low = ~25% particles for mobile)
• Example scene with code recipes: hit, pool + hit stop, charge → release, telegraph → strike, status loop, death
DEMO
• Effect browser scene + 12 showcase scenes (one per category) + usage example scene
Full documentation (PDF) with thumbnails and a performance table is included.