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Combat Flipbook VFX - HDRP preview
Unity

Combat Flipbook VFX - HDRP

By Vefects

$39.97

About Combat Flipbook VFX - HDRP

  • Audio > Sound Effects & Ambience
  • Theme > Stylized
  • Theme > Military & Combat
  • Art & Visuals > 2D
  • Art & Visuals > VFX
Amp up your stylized fights with Combat Flipbook VFX HDRP, containing over +150 high-impact flipbook effects ready to go. Each effect uses crisp power-of-two 4K textures for peak performance, and they plug right into Unity Shuriken VFX Particle Systems. Over 30 unique flipbooks, with Alpha and Mask textures, allowing you to separately choose between colors and easily configure them to your liking. Horizontal versions of the flipbooks are also included, as that allows for directional billboard functionality. Flipped versions of the effects are also included, set up to the prover pivot points, for you to easily switch them depending on the side of the screen that your character is facing. Fully customizable (tint different colors, glows, pixelation, speeds, behavior), this pack is perfect for action / fighting / anime-style games. Whether on PC, console or mobile, high quality and performant on all of those. Experience Vefects signature production-ready quality and eye-catching visuals in a KO. All prefabs include Loop and Play Once versions. Some prefabs include Directional versions, easy to rotate and orient keeping the billboard functionality. As an extra bonus, you will gain access to SFX to integrate the VFX in your game right away. List of VFXs included: Explosions, Electric Flow, Electric Impacts, Electric Projectiles, Electric Discharges, 10 Different Hits, Radial Charge, Radial Spiky Hit, Radial Block, Radial Skill Ready, Burst Groups for Hit, Spiky, Charge, Block and Skill Ready, Dust Puffs, Jump Dust, Leaking Dust, Color variations for all of these, Grayscale versions for you to easily edit particle colors, SFX. Disclaimer: HDRP does not include any 2D Render pipelines, as it is aimed towards high-end platforms. The VFX work in a 3D render pipeline-based, but in a 2D setting, such as using an Orthographic Camera. So you could fake the 2D behaviours without any issues. Shaders made with Amplify Shader Editor. No VFX Graph nor Shader Graph support yet. Only .shader files with Shuriken Particle Systems.

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