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COLR – Coloring Redefined preview
Unity

COLR – Coloring Redefined

By Dustyroom

$19.90

Rated 5.0/5 from 71 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $19.90. The latest store price is $19.90, matching the lowest recorded price shown here.

Recorded prices for COLR – Coloring Redefined 1 price observations from Nov 4, 2026 to Nov 4, 2026. Lowest recorded price $19.90. Exact dates and prices are listed below. $0.00 $9.95 $19.90 Nov 4, 2026: $19.90. Latest store price Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$19.90Latest store price

About COLR – Coloring Redefined

  • Art & Visuals > VFX
  • Art & Visuals > Textures & Materials
This asset supports the Built-in (Standard) Rendering Pipeline and the Universal Rendering Pipeline (URP / LWRP).




Colr is the set of shaders designed to make coloring of objects quick and easy. Colr helps you achieve stylish and consistent look for your game by letting you select colors of material sides directly, bypassing lighting.



Colr features:

• Color everything: apply directional (per-side) GRADIENTS and/or SOLID colors to objects; fill skybox with gradient

• Uses no lighting, thus performs fast and has a clean look.

• Mobile friendly

• Can use diffuse texture maps if needed, but does not require them in any way.
• Adjustable. A variety of handy parameters provided for you to tweak

• Easy to use. Can be used on any object, just assign the shader to a material

• Includes three different demo scenes with lots of presets and models



Note:

Since Unity 5.5.0 it is not possible to detect lightmaps in shader code. If using lightmaps (which we totally recommend), please turn them on in the COLR material properties.




Update 1.5:

- It is now possible to apply textures to objects.

Update 1.7:

- It is now possible to have gradients of arbitrary angle, not only vertical ones! The feature has been added to both world and local variants of shaders.

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