Unity
Coloring Book SVG - Create And Customize
By Hootybird
$74.99
Rated 5.0/5 from 3 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $74.99. The latest store price is $74.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $74.99 | Latest store price |
About Coloring Book SVG - Create And Customize
- Tools, Systems & Learning > Game Templates & Systems
- Art & Visuals > 2D
SVG Coloring Book – Complete Unity Solution
Build a high-quality coloring app powered by SVG. Drop in your own pages, organize them into categories, and pick the delivery option that fits your project—from tiny raw SVGs to instant-loading baked pages. Supports solid colors, gradients, and embedded raster graphics—mix vector crispness with photo detail.
Includes 49 coloring pages.
Import & Delivery Options
Raw SVG (minimal setup): Fast authoring; limited control over region colors, color-index positions, and outline color. Generates at runtime in a few seconds. Optional runtime preview helper.
Configured SVG (editor-driven): Friendly Unity editor tooling to set region colors, color-index positions, and outline color. Still generates at runtime. One-click editor previews or assign from Assets.
Baked Page (instant load): Editor-configured SVG with mesh data baked for zero runtime generation. Uses more memory (up to ~20 MB/page) but loads immediately
Coloring Modes
FillOnClick: Tap a region to fill it—classic coloring flow.
RevealOnClick: Tap to hide a mask region and reveal underlying raster art—great for more complex scenes.
Previews
When generating a preview, choose between:
Colored — matches the final SVG coloring page.
Outlined — removes all fills and shows only strokes using your configured Outline color.
Gameplay & UX
Optimized SVG import with per-page controls
Multi-language support
Customizable Settings (vibration, sounds)
Player progress tracking—continue from the Gallery tab
Monetization-ready: IAP for Remove Ads and ads support
Hints system to assist stuck players
Selected-color highlighting—guides players to valid regions
Performance Notes
Tested on Qualcomm Snapdragon 8 Gen 2:
~50 KB colored SVG with a few gradients: ≈1 s to generate
Baked pages skip generation and load instantly (with higher memory use).~200 KB more complex SVG: ≈3 s to generate
Note: Actual performance and memory use vary by device, SVG complexity, and project settings.
Build a high-quality coloring app powered by SVG. Drop in your own pages, organize them into categories, and pick the delivery option that fits your project—from tiny raw SVGs to instant-loading baked pages. Supports solid colors, gradients, and embedded raster graphics—mix vector crispness with photo detail.
Includes 49 coloring pages.
Import & Delivery Options
Raw SVG (minimal setup): Fast authoring; limited control over region colors, color-index positions, and outline color. Generates at runtime in a few seconds. Optional runtime preview helper.
Configured SVG (editor-driven): Friendly Unity editor tooling to set region colors, color-index positions, and outline color. Still generates at runtime. One-click editor previews or assign from Assets.
Baked Page (instant load): Editor-configured SVG with mesh data baked for zero runtime generation. Uses more memory (up to ~20 MB/page) but loads immediately
Coloring Modes
FillOnClick: Tap a region to fill it—classic coloring flow.
RevealOnClick: Tap to hide a mask region and reveal underlying raster art—great for more complex scenes.
Previews
When generating a preview, choose between:
Colored — matches the final SVG coloring page.
Outlined — removes all fills and shows only strokes using your configured Outline color.
Gameplay & UX
Optimized SVG import with per-page controls
Multi-language support
Customizable Settings (vibration, sounds)
Player progress tracking—continue from the Gallery tab
Monetization-ready: IAP for Remove Ads and ads support
Hints system to assist stuck players
Selected-color highlighting—guides players to valid regions
Performance Notes
Tested on Qualcomm Snapdragon 8 Gen 2:
~50 KB colored SVG with a few gradients: ≈1 s to generate
Baked pages skip generation and load instantly (with higher memory use).~200 KB more complex SVG: ≈3 s to generate
Note: Actual performance and memory use vary by device, SVG complexity, and project settings.