Unity
CMS Video Recorder Suite - Windows
$75
Rated 0.0/5 from 1 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $75. The latest store price is $75, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $75 | Latest store price |
About CMS Video Recorder Suite - Windows
CMSVideoRecorderSuite
Production-Ready Gameplay Recording for Windows (Mono + IL2CPP Supported)
CMSVideoRecorderSuite is a high-performance recording solution built specifically for Unity developers who ship real Windows builds.
Capture full screen gameplay, camera renders, and audio directly inside your project — without relying on unstable external tools, child processes, or backend limitations.
If you need a stable, optimized, IL2CPP-compatible recording system, this package is built for you.
Full support for Mono and IL2CPP scripting backends
No dependency on unstable child processes
Optimized for real Windows production builds
Clean API integration
Optional Inspector-based configuration
Built for performance and multitasking
This is not a demo recorder — it is designed for shipping projects.
Recording Capabilities
- Full Screen Capture (true screen capture — not camera trickery)
- Specific Camera Render Recording (optional)
- High-quality audio recording via AudioRecorderManager
- Pause & Resume recording with ReturnData support
- Real-time encoding and mixing progress callbacks
- Export-ready output suitable for trailers, QA, tutorials, and replays
Performance-Focused Architecture
Unlike tools that rely on external child processes or blocking execution:
- Encoding is optimized
- Multitasking is handled properly
- Long recording sessions remain stable
- No unnecessary overhead
- No bloated architecture
Built for developers who care about performance.
Developer-Friendly Integration
- RecorderManager MonoBehaviour (optional)
- RecorderData configurable via Inspector
- Same function-based start workflow
- Minimal setup required
- Clean integration into existing pipelines
Attach it if you want Inspector control — or call it directly through code. No forced architecture. No complexity.
Production-Ready Gameplay Recording for Windows (Mono + IL2CPP Supported)
CMSVideoRecorderSuite is a high-performance recording solution built specifically for Unity developers who ship real Windows builds.
Capture full screen gameplay, camera renders, and audio directly inside your project — without relying on unstable external tools, child processes, or backend limitations.
If you need a stable, optimized, IL2CPP-compatible recording system, this package is built for you.
Full support for Mono and IL2CPP scripting backends
No dependency on unstable child processes
Optimized for real Windows production builds
Clean API integration
Optional Inspector-based configuration
Built for performance and multitasking
This is not a demo recorder — it is designed for shipping projects.
Recording Capabilities
- Full Screen Capture (true screen capture — not camera trickery)
- Specific Camera Render Recording (optional)
- High-quality audio recording via AudioRecorderManager
- Pause & Resume recording with ReturnData support
- Real-time encoding and mixing progress callbacks
- Export-ready output suitable for trailers, QA, tutorials, and replays
Performance-Focused Architecture
Unlike tools that rely on external child processes or blocking execution:
- Encoding is optimized
- Multitasking is handled properly
- Long recording sessions remain stable
- No unnecessary overhead
- No bloated architecture
Built for developers who care about performance.
Developer-Friendly Integration
- RecorderManager MonoBehaviour (optional)
- RecorderData configurable via Inspector
- Same function-based start workflow
- Minimal setup required
- Clean integration into existing pipelines
Attach it if you want Inspector control — or call it directly through code. No forced architecture. No complexity.