Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $33.29. The latest store price is $36.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $36.99 | Latest store price | |
| $36.99 | Unity First Price 2026-08-20 2026-08-20 | |
| $33.29 | Unity New Release Discount 2026-08-20 2026-08-27 | |
| $33.29 | Unity New Release Discount 2026-08-20 2026-08-27 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Clothing Store 3d Modular Environment Pack
- Theme > Buildings & Infrastructure
- Theme > Modern
- Theme > Realistic
- Art & Visuals > 3D
The space works equally well as a high-end luxury fashion boutique, a modern urban streetwear shop, or a classic designer apparel store. Its layout and clean aesthetics can be tailored for sleek, high-fashion presentations or pushed into more stylized, atmospheric setups like abandoned storefronts or liminal retail corridors. All assets are built to real-world scale and designed for easy integration into production workflows.
What’s Included
- Fully assembled and optimized demo scene with baked lighting and post-processing
- Modular architectural elements including walls, premium flooring, ceilings, fitting rooms, and large storefront display windows
- Retail racks, back-lit wall displays, central display tables, mannequins, and cash wrap counters
- A massive collection of apparel props including folded garments, hanging jackets, designer bags, and shopping boxes
- Modern signage, minimalist branding graphics, and promotional display stands
- High-quality PBR materials reused efficiently to maintain lower draw calls
- Properly configured colliders and lightmaps for real-time use