Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $4.99 | Latest store price | |
| $4.99 | Unity Permanent Decrease 2026-07-15 2026-07-22 | |
| $9.99 | Unity Permanent Increase 2026-06-30 2026-07-07 | |
| $4.99 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About In-Game Clock / Calendar System
- Art & Visuals > UI & GUI
Core Features
Time Management
Real-time game clock with customizable time scales (1 real second = X game seconds)
Pause/resume functionality
Support for any start time and date
Automatic day/month/year progression
Calendar System
Full interactive calendar with month/year navigation
Visual indicators for today's date and events
Click to select specific dates
Dynamic highlighting of event days
Event Management
Add one-time or recurring annual events
Date-based event queries and filtering
Event triggering system with callbacks
Event completion tracking
Customizable event colors
Multiple UI Displays
Digital time display (12/24 hour format)
Analog clock with rotating hands
Full month calendar view
Today's events list
Upcoming events preview (next N days)
Debug panel for testing
Customization
Fully Customizable:
✅ Time scales (speed up/slow down game time)
✅ Time formats (12-hour AM/PM or 24-hour)
✅ UI colors (daytime/nighttime, event indicators, today marker)
✅ Starting date and time
✅ Event colors and properties
✅ UI layouts and displays
Code Architecture:
Event-based system with observer pattern
Singleton managers for global access
Serializable event data structures
Complete C# source code with documentation