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Client-Side Prediction Example for Unity3D preview
Unity

Client-Side Prediction Example for Unity3D

By BIGFATGAMES

$19.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $19.98. The latest store price is $19.99.

Recorded prices for Client-Side Prediction Example for Unity3D 2 price observations from Aug 5, 2026 to Oct 31, 2026. Lowest recorded price $19.98. Exact dates and prices are listed below. $0.00 $10.00 $19.99 Aug 5, 2026: $19.98. Unity First Price 2026-08-05 2026-08-05 Oct 31, 2026: $19.99. Latest store price Aug 5, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$19.99Latest store price
$19.98Unity First Price 2026-08-05 2026-08-05

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Client-Side Prediction Example for Unity3D

  • Tools, Systems & Learning > Game Templates & Systems
A working FishNet client-side prediction (CSP) example for multiplayer action games. Drop it into a Unity 6000 project with Fish-Networking 4.7.2R or later and get responsive on-foot movement, moving platforms, and a predicted vehicle you can drive in a networked scene.

The package is built around PredictionRigidbody and FishNet's tick/reconcile workflow. The player uses a rigidbody controller (walk, sprint, jump, slide) with third-person camera and the New Input System. Moving platforms use a local reference frame with server reconcile so riders stay on the deck without rubber-banding. A predicted ball example is included for possession and transfer testing.

The vehicle system covers enter/exit, seat reservation, driver ownership, arcade WheelCollider drive, spawn snap to ground, and spectator-friendly visuals. A Vehicle Setup editor tool bakes colliders, seats, doors, hinges, and network components from your model hierarchy.

Includes example scenes, prefabs, and configured FishNet components. Suitable as a starting point for third-person multiplayer, platformers, or driving prototypes. You can extend or replace movement, camera, and vehicle presets in your own project.

Free CSP tuning guide: bigfatgames.com/csp-tuner

Unity price last checked .

Prices and availability may change.