Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $4.99 | Latest store price |
About Clean Outline URP
- Art & Visuals > VFX
Clean Outline URP samples Depth and Normal data in post processing shader to create outlines.
Providing quite some parameters to tune the final outline result.
Friendly for low-poly games if you want a global outline effect instead of setting up outlines in materials for each object.
Supports PC/Mobile.
Package contains simple example scene with very basic models.
Limitations:
Cannot work with colors in sprites/images, as post processing requires Depth and Normal informations of 3D objects in scene.
Transparent object can't have outlines, as in most cases their write depth is off by default.
Post processing will affect all the colors on screen, if you want more detailed outlines for different objects, you might need to use outline shader for each object by excluding object normals.
Providing quite some parameters to tune the final outline result.
Friendly for low-poly games if you want a global outline effect instead of setting up outlines in materials for each object.
Supports PC/Mobile.
Package contains simple example scene with very basic models.
Limitations:
Cannot work with colors in sprites/images, as post processing requires Depth and Normal informations of 3D objects in scene.
Transparent object can't have outlines, as in most cases their write depth is off by default.
Post processing will affect all the colors on screen, if you want more detailed outlines for different objects, you might need to use outline shader for each object by excluding object normals.