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Clean Anime Shader - URP preview
Unity

Clean Anime Shader - URP

By CatRabbit

$4.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.

Recorded prices for Clean Anime Shader - URP 2 price observations from Sep 24, 2026 to Nov 5, 2026. Lowest recorded price $4.99. Exact dates and prices are listed below. $0.00 $2.50 $4.99 Sep 24, 2026: $4.99. Unity First Price 2026-09-24 2026-09-24 Nov 5, 2026: $4.99. Latest store price Sep 24, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$4.99Latest store price
$4.99Unity First Price 2026-09-24 2026-09-24

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Clean Anime Shader - URP

  • Theme > Stylized
  • Art & Visuals > VFX
  • Art & Visuals > Textures & Materials
Clean Anime is a customizable procedural NPR (Non-Photorealistic Rendering) toon shader for Unity 6 and the Universal Render Pipeline (URP). Designed for anime characters, stylized games and character showcases, it combines ramp-based shading, shaped specular highlights, rim lighting and adjustable outlines in a grouped material inspector.

Use a ramp texture to define your shading palette, then adjust the light-to-shadow threshold, transition softness and shading strength directly on the material. Build a bold cel-shaded look or softer transitions, with separate controls for cast shadows and ambient fill.

Key Features
- Art-directed toon shading: Combine ramp textures with procedural threshold and softness controls. Adjust diffuse saturation and indirect lighting to refine skin, clothing and other character materials.
- Stylized shadow transitions: Tune shadow strength and filtering, with separate controls for how cast shadows affect lit and dark regions. Add a colored Ramp Border for a stylized subsurface-scattering effect at the light-to-shadow transition.
- Shaped specular highlights: Blend conventional gloss with shaped toon highlights using a single Shaping Strength control. Adjust color, intensity, size, smoothness and edge anti-aliasing per material.
- Light-responsive rim lighting: Define silhouettes with adjustable rim color, intensity, threshold and softness. Light Alignment controls how strongly the rim responds to backlighting.
- Two outline workflows: Use the shader's built-in mesh outlines with width, color, minimum pixel width, coverage and depth-offset controls. For additional edge smoothing, use the included SSOutline Renderer Feature with a screen-space anti-aliasing resolve and Volume controls.
- Character material controls: Add normal-map detail, bend the diffuse lighting response and create emissive accents with an emission mask and HDR tint. Opaque, transparent and alpha-clipped surface options are available.
- Interactive examples: Explore three demo characters, individual scenes and a shared showcase. Compare six lighting presets, adjust light intensity, switch character views and inspect the results with interactive camera controls.

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Prices and availability may change.