Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $39.99. The latest store price is $39.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $39.99 | Latest store price |
About Classroom 02
- Theme > Buildings & Infrastructure
- Theme > Modern
- Theme > Realistic
- Art & Visuals > 3D
3D model of Classroom 02 for virtual reality, augmented reality and games. Polygon Count 82742. Triangle Count 161840. Verts Count 87607. Diffuse Map 512X 512 1024X1024(seamless). Specular Map 512X 512 1024X1024(seamless). Normal Map 512X 512 1024X1024(seamless). Lightbaked Map 4096 X 4096. Baked textures are 4k in PNG size format. Parts are correctly named, grouped with a textures name, so it can be easy to find with Mesh name. Low Poly modeling with proper UV unwrapped, no overlapping. Preview are real-time rendering light baked version from Unity. Default textures are seamless(Diffuse, Normal, Specular Map) can use for lightmap baking as per your environment. As per your requirement, you can reduce textures size in JPEG format. Every model has been checked with the appropriate software. Model does not include any HDRP,Walkthrough,camera post processing effect,post-production plugin. Lightmap done by Bakery-GPU Ligthmapper. Bakery Lights included for light baking for the addition of any props or character. Feel Free to Contact me, I can Provide Step by Step Guidelines with Screenshot For Bakery GPU Startup In the scene. For Baking new Light Map, You can delete My Bakey Folders and Import Updated Bakery Package Or replace With Old one. Light Probes included. Play your video on screen. Player setting (Color Space) Linear for same color saturation output.