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Clash Battle - Multiplayer Card Arena Template preview
Unity

Clash Battle - Multiplayer Card Arena Template

By BizachiCode

$50

Rated 5.0/5 from 3 ratings on Unity.

About Clash Battle - Multiplayer Card Arena Template

  • Tools, Systems & Learning > Game Templates & Systems
  • Theme > Fantasy & Mythology
  • Theme > Military & Combat
Clash Battle Template is a production-ready, server-authoritative real-time card battle game. It includes both the game template and the complete WebSocket server backend. Create your own Clash Royale-style game without wasting time creating code and mechanics from scratch.

- Complete battle system in the style of Clash Royale with troops, buildings and spells.
- 21 demo cards, king and princess towers, crowns, overtime with double and triple elixir.
- Battles against other players or bots.
- Full meta-game: deck builder, card collection, upgrade system, lootboxes, shop with daily rotation.
- Server-authoritative battles with smooth client-side interpolation for both WebSocket and offline backends.
- Offline mode.
- Login (email/password + guest), profile, settings, nickname rename.
- Clan system with real-time chat, emotes, donations, member roles, search and clan war.
- Friends list with online status and friendly battles.
- Leaderboards.
- Battle Pass.
- Trophy Road.
- Chest Slots.
- Battle emotes, victory animations, particle reward FX.
- Replay system.
- Match history + replay viewer.
- Real-time server data update system, exporting with just one click.
- Localization: English, Portuguese, Chinese, Japanese and Korean (LanguageManager, ready for more languages).
- Local + remote update flow (Google Play / App Store / custom JSON).

Customization:
- Every game-design-related setting lives in the Editor as ScriptableObjects:
- Units (stats, AI, animations, costs)
- Maps + arenas
- Lootbox reward tables
- Shop offers + rotations
- Currency definitions
- Battle Pass / Trophy Road / Chest Slot rewards
- Clan rules + chat config
- The documentation includes step-by-step tutorials for creating a new arena and a new card.

WebSocket Backend Server:
- Authoritative battle simulation at 20 ticks/sec (configurable) with delta-encoded state sync.
- REST + WebSocket APIs for auth, matchmaking, shop, IAP, clans, friends, telemetry.
- JWT auth with email/password + persistent guest accounts (device-id based).
- Real-money IAP with server-side receipt validation: Google Play Billing, Apple App Store StoreKit, Stripe Checkout / Payment Intents.
- Auto-reconnect for battle and lobby sockets.
- GM panel with ban / kick / grant currency / set trophies / search players.
- Real-time data push to client.
- Telemetry pipeline with crash aggregation.
- Multi-region distributed scaling via Redis (optional)

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