Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $99. The latest store price is $99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $99 | Latest store price |
About Clash Engine
- Tools, Systems & Learning > Game Templates & Systems
- Theme > Stylized
- Theme > Fantasy & Mythology
- Theme > Military & Combat
- Theme > Nature & Countryside
- Theme > Buildings & Infrastructure
- Art & Visuals > 3D
- Art & Visuals > VFX
- Art & Visuals > UI & GUI
Clash Engine is a complete project that mimics the familiar genre of games in full 3D. At the beginning, the user builds walls, the configuration of protective and economic objects. After that, hires characters to attack. Then the process of the game itself begins - the battle. All characters and buildings have 2-3 levels of strength. The main building is the owner's house, which must be protected by all means. Supported Platforms: PC (2018.4.2 and higher), Android (URP, 2019.3.14 and higher). Asset contains: Menu (resource, building, character, upgrade, custom building addition, removal tool), Buildings (save system, fence construction, upgrade, construction animation, large start map, customizability, grid, forest/decor, forest cutting, guns attack, traps triggered), Warriors (AI, upgrade, animated), Control system (camera control), Other (155 objects, 54 animations, toon shader, toon water shader, particles, post processes, prefabs). 3D models include various buildings (fences, artillery, barracks, bastion, boiler, ground tiles, coffer, craft building, drill, energy station, farm, generator, lord house, magician house, military tower, mine, mortar, repair, shooter, stones, trees, weapon, well), and characters (gnome, golem, elf, magician, orc, dragon/basilisk). All models have ID cards for color changes. Buildings contain 2-7K quads, characters 1.5-4K quads. Parameters are adjustable. Warriors have strategic missions and AI for target finding and pathfinding. Traps are triggered when warriors approach. Cannons attack warriors with configurable targets.