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CJK Fallback Switch Guard preview
Unity

CJK Fallback Switch Guard

By JIALiiii

$9.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.

Recorded prices for CJK Fallback Switch Guard 2 price observations from Sep 14, 2026 to Nov 2, 2026. Lowest recorded price $9.99. Exact dates and prices are listed below. $0.00 $5.00 $9.99 Sep 14, 2026: $9.99. Unity First Price 2026-09-14 2026-09-14 Nov 2, 2026: $9.99. Latest store price Sep 14, 2026 Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$9.99Latest store price
$9.99Unity First Price 2026-09-14 2026-09-14

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About CJK Fallback Switch Guard

  • Tools, Systems & Learning > Development Tools & Automation
CJK projects can need a different TextMesh Pro fallback priority for Simplified Chinese, Japanese, and Korean. A single shared order can increase the risk of selecting an unintended regional glyph when the game changes locale.

CJK Fallback Switch Guard gives you explicit, ordered profiles for each locale, an editor check for structural configuration problems, and a reversible runtime switch. It changes only the configured TMP fallback lists. When the controller is disabled, it restores the original lists captured before the first switch.

WHAT IS INCLUDED
- Locale profiles for zh-CN, ja-JP, ko-KR, or your own locale codes.
- Ordered fallback lists for one or more primary TMP font assets per locale.
- Editor checks for empty or duplicate locale codes, missing or repeated fonts, self-reference, repeated primary targets, and configured fallback cycles.
- Deterministic reports that can be copied or saved inside the project.
- Runtime switching that preserves the first original list for later restore.
- TMP fallback cache clearing when the installed TMP package exposes the supported API, followed by refresh of active TMP text.
- A demo scene and readable C# source.

TYPICAL WORKFLOW
1. Create a CJK Fallback Switch Profiles asset.
2. Define the ordered fallback list for each locale.
3. Run the editor validator before Play Mode.
4. Add one persistent controller and call ApplyLocale(...) from your existing localization event.
5. Disable or restore the controller to return to the original fallback lists.

REQUIREMENTS
- TextMesh Pro 3.0.7 is required and is not redistributed.
- Fonts are not included; use only fonts you are licensed to ship.

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