About CIVIL-AI-SYSTEM Lite
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
Overview
CIVIL-AI-SYSTEM Lite is a tool designed to make adding complex behaviour for AI entities as frictionless as possible and allowing for quick iteration improving development speed. This system was designed for RPG and city building settings but could be used in a host of other settings. With an easy to learn but in-depth Job System, any user will be able to develop complex behaviours quickly and breathe life into your scenes.
Design your AI flows as you would break down a role in real life
Create your NPC's flows using similar terminology as you would in real life. Unlike traditional finite state machines where you are translating the actions into a technical setup, with the CIVIL-AI-SYSTEM Lite sections have already been broken down into easy to understand and logical groups which are used to build the complex behaviours giving less headaches and confusions to developers and allowing for the focus to be on building the behaviours and not setting up systems to achieve this.
Bring life into your Game Worlds
Quickly and effortlessly bring movement and dynamism into your worlds with an easy to setup system with layers of depth. Create complex bustling Ports or even a Hermit up in the mountains, this system can cover all civil manners.
Speed and Iteration
Remove the pain of hand writing unique behaviours for you NPC's. Use the built in Node Editor to quickly map out and design your behaviours and watch them fold out in real time with ease in the editor.
Depth of Actions
The system is designed to cover as many cases as possible in creating behaviours for civil settings, being that shop keepers, trading caverns or builders. All can be made with this straight forward system.
Designed with Additions in Mind
Developed with the idea of allowing for growth of the product both from an official and personal capacity. The system allows for easy defined edges of systems making it easy to understand what each component is responsible for what and how to add in more bespoke behaviours. The Wiki also has the addition of step-by-step guides for switching out sections of the system.
Possible Use Cases:
RPG Game Worlds
Simulations
City Builders
Features
Easy to setup (Automatic setup buttons)
Quick to pick up Designer with lots of depth
Fast iteration and design of day-to-day tasks
Style your NPC's based on Jobs and Regions
Increase performance by using regions to group NPC's
Documentation linked throughout the Developer tools within Unity itself
Basic Animation System Setup and ready to go
Mounting System included for allowing use of transportation (Supports waiting for others)
Quiet failing designed (Errors will be logged in the console but will keep running)
Pause Feature allows for the easy addition of Dialogue Systems
CIVIL-AI-SYSTEM Lite is a tool designed to make adding complex behaviour for AI entities as frictionless as possible and allowing for quick iteration improving development speed. This system was designed for RPG and city building settings but could be used in a host of other settings. With an easy to learn but in-depth Job System, any user will be able to develop complex behaviours quickly and breathe life into your scenes.
Design your AI flows as you would break down a role in real life
Create your NPC's flows using similar terminology as you would in real life. Unlike traditional finite state machines where you are translating the actions into a technical setup, with the CIVIL-AI-SYSTEM Lite sections have already been broken down into easy to understand and logical groups which are used to build the complex behaviours giving less headaches and confusions to developers and allowing for the focus to be on building the behaviours and not setting up systems to achieve this.
Bring life into your Game Worlds
Quickly and effortlessly bring movement and dynamism into your worlds with an easy to setup system with layers of depth. Create complex bustling Ports or even a Hermit up in the mountains, this system can cover all civil manners.
Speed and Iteration
Remove the pain of hand writing unique behaviours for you NPC's. Use the built in Node Editor to quickly map out and design your behaviours and watch them fold out in real time with ease in the editor.
Depth of Actions
The system is designed to cover as many cases as possible in creating behaviours for civil settings, being that shop keepers, trading caverns or builders. All can be made with this straight forward system.
Designed with Additions in Mind
Developed with the idea of allowing for growth of the product both from an official and personal capacity. The system allows for easy defined edges of systems making it easy to understand what each component is responsible for what and how to add in more bespoke behaviours. The Wiki also has the addition of step-by-step guides for switching out sections of the system.
Possible Use Cases:
RPG Game Worlds
Simulations
City Builders
Features
Easy to setup (Automatic setup buttons)
Quick to pick up Designer with lots of depth
Fast iteration and design of day-to-day tasks
Style your NPC's based on Jobs and Regions
Increase performance by using regions to group NPC's
Documentation linked throughout the Developer tools within Unity itself
Basic Animation System Setup and ready to go
Mounting System included for allowing use of transportation (Supports waiting for others)
Quiet failing designed (Errors will be logged in the console but will keep running)
Pause Feature allows for the easy addition of Dialogue Systems