Unity
CIVIL-AI-SYSTEM
$75
$150
50% off
Rated 4.7/5 from 29 ratings on Unity.
About CIVIL-AI-SYSTEM
- Tools, Systems & Learning > Game Templates & Systems
CIVIL-AI-SYSTEM is created to empower anyone to create scenes which feel lived in and alive. With the powerful suite of tooling provided you can bring your imagination to reality without diving into any code let alone complex code or graphs.
Features
- Easy Setup (In tool Getting Started checklist helper, population system)
- Fast iteration and design
- Quiet Failing Designed (Errors logged but the system keeps running)
- Performance Optimised (100s of agents)
- Detailed Animation Controller
- Work Behaviour System
- Need Behaviour System
- Deep Item System (interaction can cause designed side effect)
- Layered Customisation (Create different feeling regions, Animations, Characters)
- Ownership System & Visual Item System (Agents have a concept of what is theirs, agents can carry, store, and interact with items in many ways)
- Blackboard System - Setup, change and update at runtime properties which can drive behaviours of specific agents allowing for more options and control
- Save System - No need to setup saving and loading the scene, the system has a built in system; simply add the manager and you can one click load and save
Build Your Behaviours iteratively
The many tools provided in CIVIL-AI-SYSTEM breakdown the many aspects of making believable scenes into manageable, understandable, and controllable sections.
- Create work behaviours with ease by using real life comparisons not some abstract system.
- Define need behaviours which add extra depth and flavour to your agents.
- Add animations with the built in animation controller, giving visual cues and details
- Provide more than one way to complete tasks, giving more robustness
- And so much more!
Easy Scene Setup
Building a city takes a long time, populating it with life even longer. Not with CIVIL-AI-SYSTEM, denote your houses, workplaces, and items. Add your population region in with your pool of characters and the system takes care of the rest! No need to place every single citizen by hand. However, if you do want to (place all or a few) you can (look into bespoke agents if interested).
Evolving Product
Tools can always be improved and streamlined. Experience updates which provide meaningful additions at no extra cost and are driven by user feedback and experience. Substantial updates have included; reworking of item systems, the need feature and many, many more. Check out our roadmap. Every addition has also been backward compatible meaning no fuss in upgrading, giving you peace of mind.
Endless Integrations & Extensions
As it been developed with best practices it is easy to extend and expand at ease! Most systems have interfaces and separated concerns meaning easy switching out of parts. Gives you the user the freedom to extend and change as you see fit with minimum merge conflicts between versions.
**PLEASE NOTE - MUST READ BEFORE BUYING**
This package does not include any animations, models or textures/materials except for some basic Unity Starter Projects ones, these are used under the Unity Companion License. It does include an animation controller and is setup ready for animations to be plugged in. Assets which are not included but used in marketing are for demonstrational purposes and used to give a sense of how the tool works.
Features
- Easy Setup (In tool Getting Started checklist helper, population system)
- Fast iteration and design
- Quiet Failing Designed (Errors logged but the system keeps running)
- Performance Optimised (100s of agents)
- Detailed Animation Controller
- Work Behaviour System
- Need Behaviour System
- Deep Item System (interaction can cause designed side effect)
- Layered Customisation (Create different feeling regions, Animations, Characters)
- Ownership System & Visual Item System (Agents have a concept of what is theirs, agents can carry, store, and interact with items in many ways)
- Blackboard System - Setup, change and update at runtime properties which can drive behaviours of specific agents allowing for more options and control
- Save System - No need to setup saving and loading the scene, the system has a built in system; simply add the manager and you can one click load and save
Build Your Behaviours iteratively
The many tools provided in CIVIL-AI-SYSTEM breakdown the many aspects of making believable scenes into manageable, understandable, and controllable sections.
- Create work behaviours with ease by using real life comparisons not some abstract system.
- Define need behaviours which add extra depth and flavour to your agents.
- Add animations with the built in animation controller, giving visual cues and details
- Provide more than one way to complete tasks, giving more robustness
- And so much more!
Easy Scene Setup
Building a city takes a long time, populating it with life even longer. Not with CIVIL-AI-SYSTEM, denote your houses, workplaces, and items. Add your population region in with your pool of characters and the system takes care of the rest! No need to place every single citizen by hand. However, if you do want to (place all or a few) you can (look into bespoke agents if interested).
Evolving Product
Tools can always be improved and streamlined. Experience updates which provide meaningful additions at no extra cost and are driven by user feedback and experience. Substantial updates have included; reworking of item systems, the need feature and many, many more. Check out our roadmap. Every addition has also been backward compatible meaning no fuss in upgrading, giving you peace of mind.
Endless Integrations & Extensions
As it been developed with best practices it is easy to extend and expand at ease! Most systems have interfaces and separated concerns meaning easy switching out of parts. Gives you the user the freedom to extend and change as you see fit with minimum merge conflicts between versions.
**PLEASE NOTE - MUST READ BEFORE BUYING**
This package does not include any animations, models or textures/materials except for some basic Unity Starter Projects ones, these are used under the Unity Companion License. It does include an animation controller and is setup ready for animations to be plugged in. Assets which are not included but used in marketing are for demonstrational purposes and used to give a sense of how the tool works.
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