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City Builder Template preview
Unity

City Builder Template

By Hipernt

$39.99

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $39.99. The latest store price is $39.99, matching the lowest recorded price shown here.

Recorded prices for City Builder Template 2 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $39.99. Exact dates and prices are listed below. $0.00 $20.00 $39.99 Jun 20, 2026: $39.99. Unity First Price 2026-06-20 2026-06-27 Oct 31, 2026: $39.99. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$39.99Latest store price
$39.99Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About City Builder Template

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Level & World Building
  • Theme > Buildings & Infrastructure
  • Theme > Modern
  • Art & Visuals > 3D
  • Art & Visuals > UI & GUI
Grid City Builder – Mobile-Optimized Unity Template
Build, expand, and simulate your own living city with a powerful, fully optimized grid-based city builder system designed specifically for mobile performance.
This asset gives you everything you need to create a complete city-building experience, from intelligent placement systems to dynamic traffic simulation, all wrapped in a clean and scalable architecture.
Overview
Grid City Builder is a complete Unity template built for developers who want to create mobile city-building games quickly and efficiently.
With a strong focus on performance, scalability, and modular design, this system allows you to construct cities using roads, buildings, and zones while maintaining smooth gameplay even on low-end devices.
It combines intuitive gameplay mechanics with advanced backend systems like optimized grid logic, AI traffic streaming, and compressed save/load systems.
Core Features
Grid-Based Building System
Fully functional grid placement system with precise snapping
Supports multiple building types:
Houses
Roads (with drag-based placement)
Scalable buildings (variable sizes)
Smart validation ensures:
No overlapping objects
Accurate placement feedback
Real-time ghost preview system with valid/invalid indicators

Zoning System
Quickly paint entire areas with zones:
Residential
Commercial
Industrial
Automatically populate zones with appropriate buildings
Ideal for rapid city expansion mechanics

Advanced Traffic System (Highly Optimized)
Fully grid-based traffic simulation
Cars follow structured paths and:
Never overlap
Maintain spacing intelligently
Includes:
Road traffic (cars, vans)
Water traffic (boats)
Lightweight directional path system instead of heavy pathfinding
Dynamic spawning based on camera proximity for performance

Powerful Save & Load System
Complete city persistence system
Saves:
All buildings
Roads
Layouts
Rotations and sizes
Uses optimized bit-packing compression for minimal storage
Instantly reconstructs the entire city exactly as it was

Demolishing System
Remove any structure dynamically
Automatically frees grid space
Fully integrated with placement and save systems

High Performance Architecture
Built from the ground up for mobile:
Uses Non-Alloc physics checks (no garbage memory)
Array-based systems instead of dynamic lists
Efficient grid occupancy tracking
Distance-based AI spawning/destruction
Optimized update cycles using coroutines

Smooth & Modern UI System
Centralized UI Audio (ButtonPlayer)
One system controls all UI sounds
No need to assign audio per button
Clean hierarchy and lower memory usage

UI Management Tools
Toggle systems for panels and menus
Notice system for popups and UI states
Fully automated button binding

Smooth UI Transitions
Animated menu transitions using interpolation
Professional feel with sliding UI panels
Coroutine-based animations for performance

Mobile Camera System
Designed for touch devices:
One finger → Pan
Two fingers → Zoom & rotate
Switch between:
Perspective mode (cinematic)
Orthographic mode (precise building)
Camera bounds and locking system included
Saves player preferences automatically

Smart Building Logic (Block System)
Each building intelligently:
Detects nearby:
Roads
Water
Power
Displays missing service indicators
Updates automatically over time
Includes smooth “grow” animation on placement

Debug & Developer Tools
Real-time grid visualization
Placement validation highlighting
Occupied cell tracking
Editor gizmos for debugging

Optimized Assets
Low-poly models optimized for mobile
Efficient textures (PNG, 512x512)
Clean and scalable asset structure
Designed to minimize draw calls and overdraw

Easy Integration
Simple setup with clear workflow
Modular scripts for easy customization
Expand with your own:
Buildings
Systems
Gameplay mechanics

Perfect For
Mobile city builder games
Simulation and tycoon games
Base-building systems
Strategy and management games

Why Choose This Asset?
Built specifically for mobile performance
Complete system, not just a prototype
Clean, scalable, and well-structured codebase
Ready to extend and customize
Saves months of development time

What You Get
Full grid-based city building system
Advanced traffic simulation (road + water)
Zoning and placement tools
Save/load system
UI system with animations and audio
Mobile camera controller
Optimized models and textures
Developer tools and debug systems

Unity price last checked .

Prices and availability may change.