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Cinematic Path Pro preview
Unity

Cinematic Path Pro

By LeithAmeer11

$4.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.

Recorded prices for Cinematic Path Pro 3 price observations from Jun 20, 2026 to Nov 2, 2026. Lowest recorded price $4.99. Exact dates and prices are listed below. $0.00 $7.50 $14.99 Jun 20, 2026: $14.99. Unity First Price 2026-06-20 2026-06-27 Jul 25, 2026: $4.99. Unity Permanent Decrease 2026-07-25 2026-08-01 Nov 2, 2026: $4.99. Latest store price Jun 20, 2026 Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 3 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$4.99Latest store price
$4.99Unity Permanent Decrease 2026-07-25 2026-08-01
$14.99Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Cinematic Path Pro

  • Tools, Systems & Learning > Development Tools & Automation
Cinematic Path Pro is a lightweight camera path tool built for Unity developers who want professional cinematic sequences without the complexity of the Animator or Timeline.

Place waypoints directly in the Scene view by dragging handles, adjust easing and field of view per waypoint, preview the full path inside the editor without entering Play mode, and wire up scene events without writing a single line of code.

Built for game developers, architects, and anyone who needs a camera to move beautifully through a 3D scene.

What you can do with it:

Create smooth curved paths using Catmull-Rom splines, or keep it precise with linear movement. Animate field of view per waypoint for dramatic reveals. Lock the camera onto a moving target with the Look-At override while the path plays. Pause at key moments using per-waypoint stay durations. Trigger scene events — music, UI, player activation — at path start, waypoint arrival, or path completion, all from the Inspector with no code.

Who it's for:

Game developers building intro cutscenes, level flythroughs, or gameplay cameras. Architects and visualization artists creating walkthrough animations. Anyone who wants cinematic camera movement set up in under five minutes.

Unity price last checked .

Prices and availability may change.