Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $29.99. The latest store price is $29.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $29.99 | Latest store price |
About Cinema Hall
- Theme > Buildings & Infrastructure
- Theme > Modern
- Art & Visuals > 3D
3D model of Cinema Hall for virtual reality, augmented reality, and games.
SUBDIVISION LEVEL
Polygon Count: 73278
Triangle Count: 146836
Verts Count: 86082
RESOLUTION OF THE TEXTURES
DIFFUSE MAP: 4096 x 4096
SPECULAR MAP: 2048 x 2048
NORMAL MAP: 2048 x 2048
LIGHTBAKED MAP: 4096 x 4096
FEATURES
1) Baked textures are 4k in PNG size format. As per your requirement, you can reduce size in JPEG format.
2) Parts are correctly named, grouped with a textures name, so it can be easy to find with Mesh name.
3) Low poly modeling with proper UV unwrapped, no overlapping.
4) Preview are realtime rendering light baked version from Unity.
5) Default textures (Diffuse, Normal, Specular Map 4K) can use for lightmap baking as per your environment. As per your requirement, you can reduce size in JPEG format.
6) Every model has been checked with the appropriate software.
7) Model does not include any lights, walkthrough, camera effect, post production plugin.
8) Lightmap done by Bakery-GPU Lightmapper (lightmap provided only).
9) Bakery Lights included for light baking for addition of any props or character (requires Bakery-GPU lightmapper, sold separately).
10) For baking new light map, you can delete my Bakery folders and import updated Bakery package or replace with old one.
11) Light probes included.
12) With 2 scenario light conditions.
13) Play your movie or video on screen.
14) Player setting (Color Space) Linear for same color saturation output.
SUBDIVISION LEVEL
Polygon Count: 73278
Triangle Count: 146836
Verts Count: 86082
RESOLUTION OF THE TEXTURES
DIFFUSE MAP: 4096 x 4096
SPECULAR MAP: 2048 x 2048
NORMAL MAP: 2048 x 2048
LIGHTBAKED MAP: 4096 x 4096
FEATURES
1) Baked textures are 4k in PNG size format. As per your requirement, you can reduce size in JPEG format.
2) Parts are correctly named, grouped with a textures name, so it can be easy to find with Mesh name.
3) Low poly modeling with proper UV unwrapped, no overlapping.
4) Preview are realtime rendering light baked version from Unity.
5) Default textures (Diffuse, Normal, Specular Map 4K) can use for lightmap baking as per your environment. As per your requirement, you can reduce size in JPEG format.
6) Every model has been checked with the appropriate software.
7) Model does not include any lights, walkthrough, camera effect, post production plugin.
8) Lightmap done by Bakery-GPU Lightmapper (lightmap provided only).
9) Bakery Lights included for light baking for addition of any props or character (requires Bakery-GPU lightmapper, sold separately).
10) For baking new light map, you can delete my Bakery folders and import updated Bakery package or replace with old one.
11) Light probes included.
12) With 2 scenario light conditions.
13) Play your movie or video on screen.
14) Player setting (Color Space) Linear for same color saturation output.