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ChronoSaveLite preview
Unity

ChronoSaveLite

By ZeroGravity Devs

Current price
FREE
Lowest recorded
FREE
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Price history

Lowest recorded standalone price: FREE. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for ChronoSaveLite Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $0.50 $1.00 Aug 9, 2026 Nov 9, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About ChronoSaveLite

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
ChronoSave Lite is a lightweight Unity save system designed to provide a simple and reliable way to implement save and load functionality in your games. It allows developers to persist game data such as player progress, object states, and runtime-generated content without relying on PlayerPrefs or manual key-value storage.

Built with an object-based save architecture, ChronoSave Lite ensures that game objects maintain stable identities across scenes and play sessions. This makes it easy to save and restore player data, world state, and runtime-spawned objects such as enemies, pickups, and interactable items.

The system supports multiple save slots, scene-aware loading, and runtime prefab restoration, making it suitable for many types of projects including RPGs, simulations, survival games, and sandbox experiences.

ChronoSave Lite also includes developer-friendly editor tools that allow you to inspect save data, validate project setup, and manage save files directly from the Unity Editor.

This Lite version provides the core save system functionality needed for most projects, while the full version of ChronoSave adds advanced features such as encryption, compression, migration support, and performance optimization tools.

Key Features:

Object-based save system (no key-value hacks)
Stable SaveIdentity system for persistent objects
Multiple save slots
Scene-aware save and load system
Runtime-spawned prefab restoration
Save Groups for selective saving
Global (cross-scene) data support
Editor tools for debugging and inspecting save data
Setup validation tool
Save slot overview tool
Prefab registry system
Platform-agnostic architecture

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