Chronicles of the Medieval Kingdom – Combat Music Collection
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $17.98. The latest store price is $19.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $19.99 | Latest store price | |
| $19.98 | Unity First Price 2026-08-24 2026-08-24 | |
| $17.98 | Unity New Release Discount 2026-08-24 2026-08-31 | |
| $17.98 | Unity New Release Discount 2026-08-24 2026-08-31 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Chronicles of the Medieval Kingdom – Combat Music Collection
- Audio > Music
- Theme > Historical
This package includes 20 original instrumental tracks, each provided in three ready-to-use versions:
- Full Version: Complete compositions for cinematics, major battles, menus, and story sequences.
- Seamless Loop: Designed for continuous gameplay without noticeable interruptions.
- Short Version: Condensed versions for encounters, transitions, mission events, and shorter gameplay sequences.
With 60 high-quality WAV files, the collection covers a wide range of medieval combat scenarios, including castle sieges, cavalry charges, shield-wall battles, ambushes, heroic last stands, duels, military advances, victories, and emotional aftermaths.
Suitable for medieval, fantasy, and action RPGs, real-time and turn-based strategy, tactical, castle defense, adventure, roguelike, dungeon crawler, and cinematic trailer development.
Intense combat themes pair with emotional narrative tracks to support full gameplay loops. The varied versions enable flexible implementation in dynamic music systems, allowing developers to assign Full tracks for cutscenes, Seamless Loops for active play, and Short Versions for scripted events.
All tracks are fully instrumental and ready to import directly into your game project.