ChromaStage: TEV-Style Combiner Shading
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $13.50. The latest store price is $13.50, matching the lowest recorded price shown here.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $13.50 | Latest store price | |
| $13.50 | Unity New Release Discount 2026-10-20 2026-11-03 | |
| $13.50 | Unity New Release Discount 2026-10-20 2026-11-03 | |
| $15 | Unity First Price 2026-10-20 2026-10-20 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About ChromaStage: TEV-Style Combiner Shading
- Theme > Retro & Arcade
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
The ChromaStage: TEV-Style Combiner Shader is a custom, lightweight shader designed to replicate the fixed-function graphics pipeline of the GameCube. Instead of relying on expensive, modern physically based rendering (PBR) calculations, this shader uses authentic TEV-style color blending math. This makes it incredibly performant while producing that signature retro aesthetic.
Key Features:
2-Stage TEV Blending: Stage 0 handles the base texture and lighting math. Stage 1 is fully toggleable and performs an additive color blend (PREV + KONST0), allowing you to inject constant colors for magical glows, energy effects, or unified environment tints.
Retro Specular System: Features a dedicated Specular Mask slot and adjustable Shininess slider to create sharp, stylized glints on metal and plastic.
Parallax Height Mapping: Add fake 3D depth to your surfaces without the heavy performance cost of Parallax Occlusion Mapping (POM). Perfect for retro brick walls and rocky surfaces.
Emission Mapping: Create glowing neon signs, magic projectiles, and sci-fi energy cores with the dedicated emission map and intensity slider.
Lighting Constants: Built-in controls for Shininess, Ambient Boost, and Stage 1 toggles.
Unity 6 & URP Optimized: Built specifically for the Universal Render Pipeline in Unity 6, ensuring modern performance and compatibility.
Perfect For:
Retro PS1/GameCube-style games
Low-poly stylized projects
Developers looking for high performance on mobile or lower-end PCs
Creating magical/energy effects using the additive Stage 1 tint
Package Contents:
Custom TEV Shader (.shader)
Custom C# Material Inspector GUI
3 Complete Demo Scenes showcasing the shader on primitives, characters, and environments.