Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $24.99. The latest store price is $24.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $24.99 | Latest store price |
About Chroma Palette
- Art & Visuals > UI & GUI
Drop a prefab in your UI to get a polished picker with dual previews, alpha control, and synchronized HSV, RGB, CMYK, and Hex inputs ready for production. Wire OnColorChanging or OnColorChanged UnityEvents in seconds or drive everything through the ColorPickerManager API and visual scripting nodes. Choose from seven interchangeable picker layouts—Rectangle, Circle, CircleFull, CircleCircle, CircleTriangle, Texture sampling, and Palette swatches—at runtime to match any platform or art direction. Create complementary, triadic, tetradic, analogous, split‑complementary, monochromatic, gradient, or fully custom palettes as ScriptableObjects and regenerate them live to keep brand or gameplay colors perfectly in sync. Feed brand boards, gradients, or screenshots into Texture mode with bicubic filtering, pixel snapping, ignored‑color lists, and transparency thresholds for clean picks. Shader‑driven rendering, zero‑GC updates, and verified URP/HDRP pipelines keep interactions smooth across desktop, mobile, WebGL, console, VR, and AR projects. Works with mouse, touch, stylus, pen, gamepad, or VR controllers out of the box via Unity UI navigation. Full C# source is included for extension and integration.