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Chopping System for Game Creator 2 preview
Unity

Chopping System for Game Creator 2

By Auxilium

$25

About Chopping System for Game Creator 2

  • Tools, Systems & Learning > Game Templates & Systems
  • Theme > Nature & Countryside
Chopping System | GC2

Chopping System | GC2 is a complete tree-chopping framework built specifically for Game Creator 2 and the Game Creator 2 Inventory module.

It adds a skill-based wood gathering system designed for RPG, survival, crafting, farming, and open-world games.

Core Gameplay Loop

Aim at a tree, swing your equipped axe, complete a minigame, and collect rewards.

The system supports direct delivery into the player’s GC2 Bag, or it can spawn physics-enabled pickups into the world.

Included Minigames

Precision Strike

Aim a reticle at a moving target and strike before the timer expires.

Splitting Wedge

Stop a bouncing indicator inside the green perfect-hit zone.

Bark Peeling Scribble

Hold and trace a bark line from the start point to the end point.

Each minigame is fully skinnable and can be swapped by changing a single component reference.
Tree Phases & Rewards

Trees can use a simple instant-fell mode or a detailed multi-phase chopping flow.

Supported phases include:
Standing tree
Fallen tree with branches
Fallen bare log
Depleted tree

Rewards are resolved through a ScriptableObject item database and can include fixed items or GC2 Loot Tables.

Axe Tiers & Progression

Axe tiers are read from the player’s equipped GC2 item.

You can control which axe tiers are allowed to chop each tree tier, and optionally punish weak axes by increasing minigame difficulty for under-equipped players.

Easy Setup & Extensible Design

All standard behaviour is configured directly in the Inspector with no coding required.

Advanced users can extend the system through clean C# interfaces to add custom minigames or alternative inventory providers.

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