About Chocolate Worm's 3D
- Theme > Nature & Countryside
- Art & Visuals > 3D
This pack contains many 3D animated model of Small Chocolate Worm with Breakable parts. Pack comes with all basic animations. You can use this pack commercially.
Technical Details:
Material(s): Unity standard material
Model(s): Worm (With Breakable/Separatable mesh parts)
Animations: 7 (Walk x2, Idle, Looking, Anim_1, Anim_2, Bulging)
Poly count (in Tris): 3526 (All), 736 (Worm Rigged-Animated), 868 (Two piece parts), 1026 (Three piece parts), 896 (Five piece parts)
Unwrapped: YES
Prefab Variations: 9
Texture type: PBR (Base, Roughness, Metallic, Normal maps)
Texture Size: 2048 x 2048 (.png) (Worm body), 1024 x 1024 (.png) for inside part
LOD: No
Built in support: YES
Note-1: All Worm prefab have Two attached script on it. Break_worm (C#) script allows you to Break worm meshes into several pieces (2, 3 & 5 Pieces Based on your choice) and let you apply materials quickly to the worm. Anim_clip_offset (C#) let you randomize the starting frame of the animation. If you don't want to use it, you can simply remove it.
Note-2: Worm's have attached Rigidbodies, Mesh colliders in several parts of the mesh. You can remove it or adjust the values as you like.
Features:
Different Small Worms
Many Chocolate theme color variations
Comes with all basic animations
Breakable body parts
Best fit for Fantasy, Openworld 3D games
Optimized Lowpoly models
Models comes with simple colliders
PBR HQ beautiful Shaders and Materials
Include many Prefab variations
Mobile, AR supported
3D Model's are completely unwrapped
All nodes, materials and textures are appropriately named
Arranged pivots, well named folders
Easy to use (Drag and drop)
Post processing layers included
Notes:
Support URP, HDRP, LWRP, Built-in Render Pipeline.
This project is submitted using Built-in Render Pipeline. If you are not using Built-in Render Pipeline, you need to manually reset the shader of the model to avoid it being pink.
How its working:
Breakable body: Worm model comes with one Rigged & Animated worm body, and a Set of separated worm body parts, you can deactivate the rigged mesh and activate the separated body parts to create a breakable effect seamlessly. Separatable parts comes with Rigidbody and Mesh colliders (Best for physics based collisions).
Technical Details:
Material(s): Unity standard material
Model(s): Worm (With Breakable/Separatable mesh parts)
Animations: 7 (Walk x2, Idle, Looking, Anim_1, Anim_2, Bulging)
Poly count (in Tris): 3526 (All), 736 (Worm Rigged-Animated), 868 (Two piece parts), 1026 (Three piece parts), 896 (Five piece parts)
Unwrapped: YES
Prefab Variations: 9
Texture type: PBR (Base, Roughness, Metallic, Normal maps)
Texture Size: 2048 x 2048 (.png) (Worm body), 1024 x 1024 (.png) for inside part
LOD: No
Built in support: YES
Note-1: All Worm prefab have Two attached script on it. Break_worm (C#) script allows you to Break worm meshes into several pieces (2, 3 & 5 Pieces Based on your choice) and let you apply materials quickly to the worm. Anim_clip_offset (C#) let you randomize the starting frame of the animation. If you don't want to use it, you can simply remove it.
Note-2: Worm's have attached Rigidbodies, Mesh colliders in several parts of the mesh. You can remove it or adjust the values as you like.
Features:
Different Small Worms
Many Chocolate theme color variations
Comes with all basic animations
Breakable body parts
Best fit for Fantasy, Openworld 3D games
Optimized Lowpoly models
Models comes with simple colliders
PBR HQ beautiful Shaders and Materials
Include many Prefab variations
Mobile, AR supported
3D Model's are completely unwrapped
All nodes, materials and textures are appropriately named
Arranged pivots, well named folders
Easy to use (Drag and drop)
Post processing layers included
Notes:
Support URP, HDRP, LWRP, Built-in Render Pipeline.
This project is submitted using Built-in Render Pipeline. If you are not using Built-in Render Pipeline, you need to manually reset the shader of the model to avoid it being pink.
How its working:
Breakable body: Worm model comes with one Rigged & Animated worm body, and a Set of separated worm body parts, you can deactivate the rigged mesh and activate the separated body parts to create a breakable effect seamlessly. Separatable parts comes with Rigidbody and Mesh colliders (Best for physics based collisions).