Chibi Fighters - 31 Animated Animal Characters
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $24.99. The latest store price is $24.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $24.99 | Latest store price | |
| $24.99 | Unity First Price 2026-10-26 2026-10-26 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Chibi Fighters - 31 Animated Animal Characters
- Theme > Stylized
- Theme > Nature & Countryside
- Art & Visuals > 3D
What's inside
- 31 characters: Bat, Bear, Bull, Cat, Crocodile, Crow, Deer, Dog, Elephant, Fox, Frog, Goat, Hamster, Hippo, Koala, Lion, Monkey, Mouse, Otter, Owl, Panda, Penguin, Pig, Rabbit, Raccoon, Rhino, Shark, Squirrel, Tiger, Wolf, Zebra
- 31 weapon sets (guns, swords, axes, spears, staffs, bow, daggers, gauntlets, throwing weapons) as standalone prefabs with LODs
- Any character can hold any weapon: one call (Equip) attaches it and switches to that weapon's animation set, so a character given the bow aims and shoots like the archer
- Separate accessories (headwear, cape, scarf, quiver) that you can hide or swap
- 3 LODs per character with a ready LOD Group
- 1 material and 3 small palette textures per character, so recolouring means editing a 128x128 PNG
- Prefabs, Animator Controllers (locomotion blend tree plus a state for every clip), upper-body Avatar Masks and a demo scene, all created by a one-click setup tool
59 shared animations (every character)
- Locomotion: Idle, Idle Break, Walk, Walk Back, Run, Run Back, Sprint, Strafe L/R, Run Strafe L/R, Turn L/R
- Crouch: Crouch Idle, Crouch Walk, Crouch Walk Back, Crouch Strafe L/R
- Air: Jump Start, Jump Loop, Jump Double, Fall Loop, Jump Land, Land Hard
- Evasion: Dodge Roll, Dodge Back, Dodge Left, Dodge Right, Slide, Vault
- Aiming and combat: Aim Up/Down/Left/Right, Weapon Switch, Throw Grenade, Melee Bash
- Reactions: Hit (front/back/left/right), Stun, Knockback, Death (back/forward)
- Downed and revive: Downed Idle, Downed Crawl, Revive Get Up, Revive Teammate
- Interaction: Pick Up, Interact, Interact Loop, Use Item, Spawn
- Emotes: Taunt, Wave, Dance, Victory, Defeat
Weapon-style clips (they travel with the weapon):
Aim / Fire / Reload for rifles, shotguns and pistols, Fire Knockback for heavy guns, 3-hit melee combos, Block (shield), Cast (magic), Shoot (bow), Punch L/R and Uppercut (gauntlets), Throw.