Unity
Chess In VR
$100
Rated 5.0/5 from 3 ratings on Unity.
About Chess In VR
- Tools, Systems & Learning > Game Templates & Systems
An all-in-one solution to virtual reality chess games in Unity that provides a .NET standard 2.0 compliant chess engine and AI module that allows you to effortlessly build your chess game and ship it to your customers on all Unity supported platforms: Windows, MacOS, iOS, Android, Linux, and more.
Includes two multiplayer demos, one using Unity's Netcode, and the other using PUN2 for head-to-head matches.
This package comes with 'Chess Engine & AI' and 'Physics Hand'.
Works with our cross-platform AI DLC opponents like our 'Stockfish AI DLC'.
Features
Fully featured commented/documentated chess game.
Supports all major XR devices. (Rift, Rift S, Quest, Quest 2, Quest 3, Quest Pro, Index, HTC, and more.)
Local versus play
Play versus AI
Online play (Packages provided for both PUN2 and Unity's Netcode)
Physics based VR hands included.
Powerful .NET standard 2.0 compliant chess engine that drives AIs and games.
Copy chess engine state to simulate scenarios without affecting game.
Pawn, Rook, Knight, Bishop, Queen, King
En Passant
Check, Checkmate, Pawn-To-Queen, and all other valid chess moves.
FEN & EPD string generation.
Load game state using FEN string.
Advanced AI module to easily add new custom AIs and scale difficulty.
Limit AI think time and search depth.
Multithreaded chess AI.
Powerful Unity editor event implementation. (No coding required!)
Undo & redo support.
Mouse & touchscreen input supported out-of-box.
Supports IL2CPP, Windows, Linux, MacOS, iOS, Android builds and more.
Custom gamemode support with included sample.
Custom AI toolkit for developing your own AI opponents.
Automatic tile dimension computation.
Extremely customizable.
Great for beginners and professionals.
Hand written documentation and auto-generated API reference included.
Included AI:
Doofus - an unpredictable, quick-moving, and aggressive chess AI who is prone to making mistakes.
Guy - an AI who values offense and defense equally that contemplates 'piece values' using as many threads as allowed to determine his best move. Values setting up checkmmates over taking pieces. Uses all think time available.
Riddle - an AI who prioritizes removing pieces from the board. Uses all think time and as many threads as available.
Easily deployed. Build and deploy your game on any Unity supported platform, operating system, or build mode thanks to the fully .NET standard 2.0 compliant implementation.
Fast setup. Easy to understand setup with clear documentation. Get your chess game working in minutes with an easy to understand workflow. Simply import the package and you are ready to go.
Well structured. Organized neatly into individual systems to allow for easy navigation and modification without breaking any core features.
Well documented. Comes with demo scenes, hand-written documentation, tutorial videos, and a generated API references.
Supports XR Hands. Simply import the 'XR Hands' integration package to enable hand and finger tracking support for supported XR devices.
Includes two multiplayer demos, one using Unity's Netcode, and the other using PUN2 for head-to-head matches.
This package comes with 'Chess Engine & AI' and 'Physics Hand'.
Works with our cross-platform AI DLC opponents like our 'Stockfish AI DLC'.
Features
Fully featured commented/documentated chess game.
Supports all major XR devices. (Rift, Rift S, Quest, Quest 2, Quest 3, Quest Pro, Index, HTC, and more.)
Local versus play
Play versus AI
Online play (Packages provided for both PUN2 and Unity's Netcode)
Physics based VR hands included.
Powerful .NET standard 2.0 compliant chess engine that drives AIs and games.
Copy chess engine state to simulate scenarios without affecting game.
Pawn, Rook, Knight, Bishop, Queen, King
En Passant
Check, Checkmate, Pawn-To-Queen, and all other valid chess moves.
FEN & EPD string generation.
Load game state using FEN string.
Advanced AI module to easily add new custom AIs and scale difficulty.
Limit AI think time and search depth.
Multithreaded chess AI.
Powerful Unity editor event implementation. (No coding required!)
Undo & redo support.
Mouse & touchscreen input supported out-of-box.
Supports IL2CPP, Windows, Linux, MacOS, iOS, Android builds and more.
Custom gamemode support with included sample.
Custom AI toolkit for developing your own AI opponents.
Automatic tile dimension computation.
Extremely customizable.
Great for beginners and professionals.
Hand written documentation and auto-generated API reference included.
Included AI:
Doofus - an unpredictable, quick-moving, and aggressive chess AI who is prone to making mistakes.
Guy - an AI who values offense and defense equally that contemplates 'piece values' using as many threads as allowed to determine his best move. Values setting up checkmmates over taking pieces. Uses all think time available.
Riddle - an AI who prioritizes removing pieces from the board. Uses all think time and as many threads as available.
Easily deployed. Build and deploy your game on any Unity supported platform, operating system, or build mode thanks to the fully .NET standard 2.0 compliant implementation.
Fast setup. Easy to understand setup with clear documentation. Get your chess game working in minutes with an easy to understand workflow. Simply import the package and you are ready to go.
Well structured. Organized neatly into individual systems to allow for easy navigation and modification without breaking any core features.
Well documented. Comes with demo scenes, hand-written documentation, tutorial videos, and a generated API references.
Supports XR Hands. Simply import the 'XR Hands' integration package to enable hand and finger tracking support for supported XR devices.