Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price | |
| FREE | Unity First Price 2026-10-15 2026-10-15 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Cherry Red Snare Drum with Drumsticks
- Art & Visuals > 3D
Geometry: complete kit 13,072 triangles; drum 11,984; each stick 544. Drum shell diameter 35.6 cm; overall hardware bounds 39.1 × 37.4 × 16.0 cm. Each stick is 40.5 × 1.4 × 1.4 cm. Drum pivot is base-centre, stick pivot at the handle butt. Standalone Blender uses metres/+Z up. Independent engine meshes use their engine axis conventions and real-world units.
Five PBR materials: cherry lacquer, chrome, coated membrane, hickory and plain rubber. Fifteen original 2048×2048 PNG maps: four base colours, four roughness, four metallic and three OpenGL normals. Rubber uses constants; chrome has no unnecessary normal map. Intentionally shared tile UVs occur on uniform hardware/rubber and between identical sticks/heads; unique UVs are not claimed for the entire kit. Directional woodgrain mapping and thin hidden skirt texel density are deliberate. AO is not baked; engine ORM AO is constant 1. Blender lacquer clearcoat and normal strength are approximated in native real-time materials.
Blender source preserves editable quads/triangles in 115 mechanically separate closed component objects. Export BLEND/FBX/OBJ are explicitly triangulated. Engine versions combine the drum components into one mesh with four material sections; each stick is a separate mesh. Three engine mesh files and three independently usable props are supplied; identical sticks are not advertised as distinct unique designs.