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Checkpoint Activation Beacon VFX URP preview
Unity

Checkpoint Activation Beacon VFX URP

By Esti

$4.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.

Recorded prices for Checkpoint Activation Beacon VFX URP 2 price observations from Oct 14, 2026 to Nov 4, 2026. Lowest recorded price $4.99. Exact dates and prices are listed below. $0.00 $2.50 $4.99 Oct 14, 2026: $4.99. Unity First Price 2026-10-14 2026-10-14 Nov 4, 2026: $4.99. Latest store price Oct 14, 2026 Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$4.99Latest store price
$4.99Unity First Price 2026-10-14 2026-10-14

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Checkpoint Activation Beacon VFX URP

  • Art & Visuals > VFX
Checkpoint Activation Beacon VFX URP provides animated visual feedback for checkpoint activation, charging, active and respawn states. Four native prefabs combine a core, orbiting shapes, rings and particles; public state controls connect the presentation to your own game logic.

The saved showcase demonstrates the four states. A four-page PDF manual covers setup, reuse, preset handling, dormant reset, ownership and rendering limitations. The prepared version restores baseline core scale and rotations across disable/re-enable and rebinding.

This package does not save progress, respawn players or detect player entry. SetDormant does not clear particles, repeated ParticleSystem.Play calls are not guaranteed fresh bursts, and BeginActive is reapplied on enable. Historical source-reference records are retained; provenance and distribution-rights review must be completed before submission.

Unity price last checked .

Prices and availability may change.