Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $23. The latest store price is $23, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $23 | Latest store price | |
| $23 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Checkers Logic [3D + 2D logic +Game]
- Tools, Systems & Learning > Game Templates & Systems
Features: 2D and 3D Checkers Support with seamless switching. Customizable Grid with adjustable grid size and cell size. Piece Prefabs for assigning your own visuals for Man and King pieces. Flexible Board Setup for modifying appearance and layout. Layer Management for correct interaction and rendering. Game Modes supporting Player vs Player, Player vs Bot, and Bot vs Bot. Built-in AI Bot for single-player or AI vs AI games. Undo, Redo, and Replay via RecorderManager for full move history. Editor-Friendly design for Unity's built-in tools and workflows. Extensible Logic with separate scripts for each piece type.
Getting Started: Attach the Checkers component to a GameObject, assign piece prefabs, configure grid. For AI modes, add a Bot component and reference it. Enable undo/redo/replay by adding a RecorderManager.
Advanced Features: Custom Rules can be implemented by extending Man and King scripts. Game State Tracking handles full serialization for saving/loading and replay. Built-in Statistics track wins, losses, streaks. Visual Feedback provides turn indicators, game over screens, and stats panels.
Folder Structure: Runtime/Scripts/Logic/ for core game logic, Runtime/Scripts/UI/ for UI scripts and templates.