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Character Switcher | Game Creator 2 preview
Unity

Character Switcher | Game Creator 2

By Arawn

$35

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $35. The latest store price is $35, matching the lowest recorded price shown here.

Recorded prices for Character Switcher | Game Creator 2 1 price observations from Oct 31, 2026 to Oct 31, 2026. Lowest recorded price $35. Exact dates and prices are listed below. $0.00 $17.50 $35.00 Oct 31, 2026: $35. Latest store price Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$35Latest store price

About Character Switcher | Game Creator 2

  • Tools, Systems & Learning > Game Templates & Systems
  • Theme > Military & Combat
Character Switcher adds Genshin-style party swapping to Game Creator 2 with one component for instant hero changes, synced combat, targets, velocity, weapons, and Crystal Save save support. Super-charge your GC2 project with lightning-fast character swapping that just works. Character Switcher provides rock-solid runtime swaps, full combat and state sync, and one-click Crystal Save save-game support, all inside a single drop-in component. Key Features: Seamless in-combat switching, current velocity, combo state, combat target, and equipped melee weapon move with the new avatar so combos never break and enemies stay locked-on. Shooter and Melee Equipment Synchronization across all characters, preventing mismatches and ensuring consistent weapon states during rapid switches. Smart visibility and physics control, off-screen characters hop to a hidden layer, disable colliders and rigidbodies and follow at a tidy offset to save performance. Fully event-driven, hook into OnCharacterIndexChanged, onCharacterSelected, onCharacterDeselected, landing and jump callbacks and more to drive VFX, UI or custom logic. Crystal Save ready, tick one box and Character Switcher auto-writes active and inactive states to MemoryPack saves with no extra visual-scripting required. Singleton convenience, a persistent CharacterSwitcher.Instance gives any script instant access to the active player, previous player, or the full roster. Input-agnostic, map any Unity Input System action (keyboard, gamepad, touch) to direct-slot, next or previous or radial selection straight out of the box. Combat-target sync, primary GC2 target transfers automatically so combo finishers still land. Per-character weapon slots, assign default weapons in the Inspector or swap them at runtime. Hot-swap API, AddCharacter, RemoveCharacter, ReplaceCharacter, ReplaceWeaponAt, and more let designers edit the party live. Ground and air offsets, keep off-screen heroes neatly stacked on the ground or bobbing beside a flying main character. Requirements and compatibility: Game Creator 2, Unity 6 LTS or newer, Mono and IL2CPP, Editor and standalone builds. Works with Built-in, URP, HDRP with no RP-specific code. Optional: Crystal Save v1.5 or newer for cloud and local save integration (addon included). Plays nice with GC2 Stats, Melee, Inventory, Shooter, Dialogue, Quests and more with no code tweaks. Package contents: Runtime and editor scripts, Input System sample actions, full C# source.

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