Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $9.99 | Latest store price | |
| $9.99 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Advanced Character Customization System (Modular & Optimized)
Unlike traditional systems that rely only on enabling and disabling objects, this system provides two powerful working modes, allowing developers to balance performance, memory usage, and flexibility depending on the situation.
Performance-focused character customization system with dual-mode workflow for fast UI previews and optimized runtime spawning.
Compatibility:
• Built-in Render Pipeline
• Uses TextMeshPro (included via Unity Package Manager)
Key Features:
Dual-Mode Customization System
Instantly enable/disable character parts for smooth UI previews and fast switching. Toggle Active Mode
Dynamically creates a clean character with only selected parts, removing all unused objects from memory. Spawn & Destroy Mode
Performance-Focused Design
Eliminates unnecessary objects during gameplay
Reduces memory usage by destroying unused parts
Keeps scenes clean and optimized
Ideal for large projects and mobile platforms
Modular Group-Based System
Create unlimited customization groups (Helmets, Weapons, Armor, etc.)
Fully organized and scalable structure
Lightweight alternative to Many tag-based systems
Smart Selection System
Index-based selection for consistent behavior
Automatic validation to prevent setup errors
Saves selected configurations automatically
Buyable / Unlock System (Optional)
Built-in support for item locking and unlocking
Custom pricing per item
Includes example shop system
Easily expandable to full economy systems
Developer-Friendly
Beginner-friendly setup
Inspector-based configuration
Clean workflow for both UI and gameplay integration
Fully expandable for advanced systems
Recommended Workflow
Use Toggle Active Mode for: Character selection menus
Customization screens
UI previews
Use Spawn & Destroy Mode for: Gameplay scenes
Player spawning
Level transitions
This ensures:
Smooth user experience
Clean memory usage
Professional-level optimization
Use Cases
RPG character creation systems
Multiplayer cosmetic systems
Equipment/loadout systems
Mobile optimized games
Large-scale modular character setups
Technical Highlights
Unlimited customization groups
Automatic save system (selection & unlocks)
Reset functionality included
Keyboard & UI support
Safe index validation
Optimized for performance-critical projects