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Character Animation System preview
Unity

Character Animation System

By KINEMATION

$79.99

Rated 4.0/5 from 9 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $39.99. The latest store price is $79.99.

Recorded prices for Character Animation System 7 price observations from Jun 17, 2026 to Oct 31, 2026. Lowest recorded price $39.99. Exact dates and prices are listed below. $0.00 $40.00 $79.99 Jun 17, 2026: $39.99. Unity Discount 2026-06-17 2026-06-24 Jun 19, 2026: $79.98. Unity First Price 2026-06-19 2026-06-26 Jun 24, 2026: $39.99. Unity Discount 2026-06-24 2026-07-01 Jul 1, 2026: $39.99. Unity Discount 2026-07-01 2026-07-08 Jul 8, 2026: $39.99. Unity Discount 2026-07-08 2026-07-15 Sep 14, 2026: $39.99. $25 Sale Oct 31, 2026: $79.99. Latest store price Jun 17, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 7 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$79.99Latest store price
$39.99$25 Sale
$39.99Unity Discount 2026-07-08 2026-07-15
$39.99Unity Discount 2026-07-01 2026-07-08
$39.99Unity Discount 2026-06-24 2026-07-01
$79.98Unity First Price 2026-06-19 2026-06-26
$39.99Unity Discount 2026-06-17 2026-06-24

Sale and bundle history

The 6 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Character Animation System

  • Tools, Systems & Learning > Development Tools & Automation
Character Animation System (CAS) is built to make animation simple and scalable for your game. It works with your existing Animator Controller, so instead of cluttering it with more states and layers, you can add Overlays for a wide range of gameplay features, from holding a torch to aiming a weapon, climbing, and interacting with the world.

Add an Overlay, adjust a few sliders, press play, and CAS handles the blending for you. No extra setup, no complicated logic, and no need to rebuild your controller every time you add something new. Whether you are working with a third or a first person controller, CAS helps you move faster and keep your animation workflow clean.

On top of that, CAS includes procedural modifiers for more natural and dynamic interactions, helping you save time and bring new game ideas to life faster.

Your Animator, Modular Overlays: Build your Animator once, add your Overlays, and adjust the blending sliders. CAS also supports Overlay Animators - modular controllers with custom logic (say, sword draw, holster, and attack). Create states, transitions, or blend trees, and CAS will dynamically blend them with the main Animator.

Simple Workflow: With CAS, adding new features takes a few clicks, not hours: Add your Overlay and adjust the sliders on the fly. Add Procedural Animation Modifiers. Link your gameplay logic with CAS without writing any code.

Nice and Smooth: CAS creates automatic transitions between poses, making sure the gameplay is smooth.

Stride System: Dynamically adapt your animations to player velocity and trajectory for more realistic, natural motion in just a few clicks.

Procedural Animation: Add dynamic features to your game with powerful modifiers including Two Bone IK, Procedural Steps, Look around and Turn In Place, Foot IK, Look At, and Move Leaning.

Climb and Interact: Add traversal and interaction actions easily with Motion Warping. Easy setup, natural motion, and highly customizable.

Example Content: Additional game-ready content for CAS - animations, player controller, and more.

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Prices and availability may change.