Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price | |
| FREE | Unity First Price 2026-07-15 2026-07-22 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Cephable Adaptive Controls
- Tools, Systems & Learning > Game Templates & Systems
Used in titles like Call of Duty: Black Ops 7, the Cephable plugin is the standard for adaptive input in games.
HOW IT WORKS
Players sign in with their Cephable account from inside your game. The plugin registers a virtual device linked to their profile. In the Cephable app, they map their preferred adaptive inputs to your game's existing actions. Commands stream into your game in real time over a websocket with no mid-session restarts needed.
You keep your existing input system. Cephable maps on top of it.
THREE WAYS TO HANDLE INPUT
Inspector Events: Wire OnCommandReceived, OnKeyStateChanged, OnJoystickChanged, and OnCustomActionTriggered directly in the Unity Inspector. Zero scripting required for simple mappings.
C# Event Subscription: Subscribe to typed MacroCommandReceived and CustomActionReceived events from any MonoBehaviour for full programmatic control.
Simulated Input Polling: Call GetKey() and GetAxis() in Update() alongside Unity's own Input API. Blend standard controller input with adaptive input in a single line.
PLAYER EXPERIENCE
1. Player clicks "Sign In with Cephable" in your game
2. Browser opens the Cephable sign-in page
3. Plugin registers a virtual device on their profile
4. Player assigns adaptive inputs in the Cephable app
5. Inputs arrive in real time and the session stays live
CEPHABLE COMMUNITY VISIBILITY
Games with native Cephable support are featured to the Cephable community of players who are actively searching for accessible titles to play.
Get started at https://developers.cephable.com to create your application, register a Device Type, and have a working integration in minutes.