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Cephable Adaptive Controls preview
Unity

Cephable Adaptive Controls

By Cephable

FREE

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.

Recorded prices for Cephable Adaptive Controls 2 price observations from Jul 15, 2026 to Oct 31, 2026. Lowest recorded price FREE. Exact dates and prices are listed below. $0.00 $0.50 $1.00 Jul 15, 2026: FREE. Unity First Price 2026-07-15 2026-07-22 Oct 31, 2026: FREE. Latest store price Jul 15, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
FREELatest store price
FREEUnity First Price 2026-07-15 2026-07-22

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Cephable Adaptive Controls

  • Tools, Systems & Learning > Game Templates & Systems
Cephable lets players with motor, mobility, and dexterity differences play your game their way by using voice commands, facial expressions, head tracking, gestures, and custom switches instead of (or alongside) standard controllers.

Used in titles like Call of Duty: Black Ops 7, the Cephable plugin is the standard for adaptive input in games.

HOW IT WORKS

Players sign in with their Cephable account from inside your game. The plugin registers a virtual device linked to their profile. In the Cephable app, they map their preferred adaptive inputs to your game's existing actions. Commands stream into your game in real time over a websocket with no mid-session restarts needed.

You keep your existing input system. Cephable maps on top of it.

THREE WAYS TO HANDLE INPUT

Inspector Events: Wire OnCommandReceived, OnKeyStateChanged, OnJoystickChanged, and OnCustomActionTriggered directly in the Unity Inspector. Zero scripting required for simple mappings.

C# Event Subscription: Subscribe to typed MacroCommandReceived and CustomActionReceived events from any MonoBehaviour for full programmatic control.

Simulated Input Polling: Call GetKey() and GetAxis() in Update() alongside Unity's own Input API. Blend standard controller input with adaptive input in a single line.

PLAYER EXPERIENCE

1. Player clicks "Sign In with Cephable" in your game
2. Browser opens the Cephable sign-in page
3. Plugin registers a virtual device on their profile
4. Player assigns adaptive inputs in the Cephable app
5. Inputs arrive in real time and the session stays live

CEPHABLE COMMUNITY VISIBILITY

Games with native Cephable support are featured to the Cephable community of players who are actively searching for accessible titles to play.

Get started at https://developers.cephable.com to create your application, register a Device Type, and have a working integration in minutes.

Unity price last checked .

Prices and availability may change.