About Cellbearer Executioner
- Art & Visuals > 3D
NOTES
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used (this allows you to apply your animations designed for a humanoid skeleton).
Skins
- Skins: 2
- in blood
- without blood
Animations
- Animations: 1
- Idle
Animated: Yes
Number of Animations: 1
Animation types (Root Motion/In-place): 0/1
Number of characters: 1
Vertex counts of characters:
- Body - 27 830
- Weapon - 1 288
Faces counts of characters:
- Body - 28 778
- Weapon - 1 304
Number of Materials and Material Instances: 4
Number of Textures: 12
Texture Resolutions:
- Body - 4K .tga
- Weapon - 2K .tga
* This package consists of only the character and weapon. It does not include the demonstration scenes shown in the screenshots.
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used (this allows you to apply your animations designed for a humanoid skeleton).
Skins
- Skins: 2
- in blood
- without blood
Animations
- Animations: 1
- Idle
Animated: Yes
Number of Animations: 1
Animation types (Root Motion/In-place): 0/1
Number of characters: 1
Vertex counts of characters:
- Body - 27 830
- Weapon - 1 288
Faces counts of characters:
- Body - 28 778
- Weapon - 1 304
Number of Materials and Material Instances: 4
Number of Textures: 12
Texture Resolutions:
- Body - 4K .tga
- Weapon - 2K .tga
* This package consists of only the character and weapon. It does not include the demonstration scenes shown in the screenshots.