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Price history
Lowest recorded standalone price: $34.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About Cell Map Toolkit
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
Cell Map Toolkit is built for procedural map generation and editing in Unity with square and hexagonal grids with multiple generation options and an array of runtime systems that are ready for any project. Maps are created using scriptable object definitions (Terrain, Resources, Vegetation, and Structures), allowing for easy adjustments of definitions and usage of custom materials and prefabs. These can be rendered using a high-performance mesh renderer or a game object renderer. The runtime systems include fog of war with explored or visible states, pathfinding, runtime cell editing, minimap, save and load generation, and multiple visualization modes. Starter assets, demo scene, and shaders are built automatically for the active pipeline in one click using the quick start tool.