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Celestial Cycle: Dynamic Ocean – URP Ocean & Shore Water preview
Unity

Celestial Cycle: Dynamic Ocean – URP Ocean & Shore Water

By Ereroa

$19.98 $39.99 50% off

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $19.98. The latest store price is $19.98, matching the lowest recorded price shown here.

Recorded prices for Celestial Cycle: Dynamic Ocean – URP Ocean & Shore Water 4 price observations from Oct 19, 2026 to Nov 2, 2026. Lowest recorded price $19.98. Exact dates and prices are listed below. $0.00 $20.00 $39.99 Oct 19, 2026: $19.98. Unity New Release Discount 2026-10-19 2026-11-02 Oct 19, 2026: $19.98. Unity New Release Discount 2026-10-19 2026-11-02 Oct 19, 2026: $39.99. Unity First Price 2026-10-19 2026-10-19 Nov 2, 2026: $19.98. Latest store price Oct 19, 2026 Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$19.98Latest store price
$39.99Unity First Price 2026-10-19 2026-10-19
$19.98Unity New Release Discount 2026-10-19 2026-11-02
$19.98Unity New Release Discount 2026-10-19 2026-11-02

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Celestial Cycle: Dynamic Ocean – URP Ocean & Shore Water

  • Theme > Nature & Countryside
  • Art & Visuals > 3D
  • Art & Visuals > VFX
Waves that move. Foam that breaks. Water that reacts.
Dynamic Ocean brings the sea's motion and character into your Unity URP scene—from whitecaps on open water to foam along the coast and wakes behind moving objects.
Shape your sea
Choose Calm, Moderate, Rough or Storm, then tune wave motion and direction. Bring out breaking crests with whitecaps, crest lighting and foam that spreads and fades.
Give your coastline character
Bake a Shore Map, then shape shoreline wash, surface foam, raised shore foam and shallow-water caustics. Control the look of the coast from the same Manager.
Make movement visible
Connect Rigidbody buoyancy and Wake Emitters to create floating objects, trails, local ripples and contact splashes. Use the included sample skiff and navigation buoy as working setup references.
More ways to finish your water
Depth-Gradient colors and presets, selectable reflections, surface transmission and underwater camera rendering extend the wave, foam, coast and interaction workflow. Adjust the water's look without changing its Sea State.
Style · Waves · Coast · Interaction
Four focused Manager tabs, Ocean and Shore demo scenes, a demonstration panel and an offline PDF manual help you get started and explore the controls.
Included
• Dynamic Ocean shaders and runtime resources, plus the Celestial Cycle Hub.
• Ocean and Shore demos, product-owned sample terrain/textures, sample skiff and navigation buoy.
• Buoyancy, Wake Emitters, water-contact events and surface/impulse APIs.
• Offline PDF manual and authoring guides.
Showcase content
Rocky Hills Environment by Toby Fredson and other third-party showcase scenery or boats are not included. Dynamic Day & Night and Dynamic Season are separate optional products. Dynamic Player is planned as a separate free asset; characters and swimming controls are not included in Ocean. Underwater camera rendering works without a Player package.

Unity price last checked .

Prices and availability may change.