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Cavity Shader: Edges and Contours preview
Unity

Cavity Shader: Edges and Contours

By Alexander Ameye

$15

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.

Recorded prices for Cavity Shader: Edges and Contours 1 price observations from Nov 4, 2026 to Nov 4, 2026. Lowest recorded price $15. Exact dates and prices are listed below. $0.00 $7.50 $15.00 Nov 4, 2026: $15. Latest store price Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$15Latest store price

About Cavity Shader: Edges and Contours

  • Art & Visuals > VFX
With Cavity you can easily render a screen-space cavity effect to highlight edges, cavities and corners. This is perfect to liven up low poly models and make them pop. Easy to use. Just add a single renderer feature and you're done! The effect works as a screen-space effect by default, but you can exclude/include objects as you wish so not everything needs to be affected. You can fade the effect by height/distance as to not clutter the scene visually. The shaders were handwritten from scratch for maximum performance. In addition, Render Graph and the SRP batcher are leveraged. A lot of work has gone into making the asset as customizable as possible to suit your needs while not being overwhelming. Every option is clearly explained with a tooltip and with a custom editor UI everything is neatly organized. Features include support for Unity 6+, Unity 2022.3 and URP and compatibility mode, screen space cavity effect for rendering curvature/cavity, controls for highlighting ridges/valleys in your models, option to render curvature/cavity separately and control their strength, option to fade the effect by distance and/or height as to not clutter the scene visually, and you can easily limit the effect to render for only certain objects. Full source code included.

Unity price last checked .

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