Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price |
About Cavity Shader: Edges and Contours
- Art & Visuals > VFX
With Cavity you can easily render a screen-space cavity effect to highlight edges, cavities and corners. This is perfect to liven up low poly models and make them pop. Easy to use. Just add a single renderer feature and you're done! The effect works as a screen-space effect by default, but you can exclude/include objects as you wish so not everything needs to be affected. You can fade the effect by height/distance as to not clutter the scene visually. The shaders were handwritten from scratch for maximum performance. In addition, Render Graph and the SRP batcher are leveraged. A lot of work has gone into making the asset as customizable as possible to suit your needs while not being overwhelming. Every option is clearly explained with a tooltip and with a custom editor UI everything is neatly organized. Features include support for Unity 6+, Unity 2022.3 and URP and compatibility mode, screen space cavity effect for rendering curvature/cavity, controls for highlighting ridges/valleys in your models, option to render curvature/cavity separately and control their strength, option to fade the effect by distance and/or height as to not clutter the scene visually, and you can easily limit the effect to render for only certain objects. Full source code included.