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Cartoon Scooter – Stylized Vehicle preview
Unity

Cartoon Scooter – Stylized Vehicle

By Mefa Studios

$6.50

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $6.50. The latest store price is $6.50, matching the lowest recorded price shown here.

Recorded prices for Cartoon Scooter – Stylized Vehicle 1 price observations from Nov 2, 2026 to Nov 2, 2026. Lowest recorded price $6.50. Exact dates and prices are listed below. $0.00 $3.25 $6.50 Nov 2, 2026: $6.50. Latest store price Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$6.50Latest store price

About Cartoon Scooter – Stylized Vehicle

  • Theme > Stylized
  • Theme > Modern
  • Art & Visuals > 3D
Overview
Bring a high-quality stylized scooter to your Unity project. Ships as a game-ready prefab with clean topology and PBR materials tuned for Built-in. High quality as a vehicle and has low polygons. FBX (real-world scale, 1u = 1 m)

Materials & Textures
All materials are properly assigned and ready for customization or integration into any PBR workflow. All materials use PBR - 1K / 2K / 4K textures. PBR textures: Albedo, Mask Map, Metallic/Smoothness, Normal, AO. All textures are organized into 1K, 2K, and 4K folders, allowing you to choose the appropriate resolution based on your project's performance and quality requirements. Standard Unity shaders used in Built-in Render Pipeline. Can be easily converted to be used in URP and HDRP.

Emissive Lighting
If you plan to use the lights, emissive textures are provided for all lighting components, including headlights, signal lights, and brake lights. These emissive maps allow you to enable realistic illumination or glow effects within your rendering or game engine.

Pivots & Functional Parts
All pivot points have been accurately aligned and positioned for correct rotation, scaling, and animation behavior. If you intend to use functional parts such as the handbrake and suspensions, these components also have their pivots properly set for realistic movement and animation setup.

Clean Hierarchy
The model structure follows a clean hierarchy, with properly named meshes and logical grouping for ease of use in game engines.

Unity price last checked .

Prices and availability may change.