Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $60. The latest store price is $60, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $60 | Latest store price |
About Cartoon Hill Climb Track
- Theme > Stylized
- Theme > Fantasy & Mythology
- Theme > Nature & Countryside
- Theme > Buildings & Infrastructure
- Theme > Modern
- Art & Visuals > 3D
This is cartoon style fantasy rally track environment, inspired by rally stages in USA. It has fast and technical tarmac roads that lead into mountains, where you have to stay between steep rock walls and barriers. Total track distance is around 17 kilometers, in an environment of 4x5 kilometer area. All necessary objects for that are included - start lights, split time markers, barriers, and even hay rolls for creating chicanes. This asset is a pre-built cartoon style environment, and comes with many standalone objects you can use.
Basic workflow description:
You can assemble a complete race track within few minutes by dragging and dropping a set of prefabs into your scene. Those are:
* Terrain (road, grass, gravel, rocks)
* Colliders (for fences and roadside trees)
* Objects - everything related to environment (fences, roadsigns, banners)
* Trees
* Walls (visual barriers and fences)
* Rigidbody hay rolls
* Track props (banners, time gates, flags)
After placing the pre-built track components you can easily turn off some of them if you want to customize or optimize your scene. I have made the grass, tarmac, and gravel as separate meshes. This way you can add different sound effects when car is driving over them. You can use your scripts and physics materials to make the grass mesh slippery. Additionally, you can place individual objects to further change the appearance of the environment.
Hill Climb objects:
* 21 building objects
* 22 different tree types
* 2 powerline poles - A and I type
* 4 RVs (with and without snow cover)
* 7 cars (with and without snow cover)
* Steel barriers, stone walls
* And more
Universal rally props:
* Start light set
* White tent for mechanics or guests
* Dynamic split time markers
* Dynamic hay roll for bounds and chicanes
* Static banners - 4 types small, 1 large
* Dynamic banners - 4 types
* Large gate style banner for jumps
* 1 vertical banner
* Big arch for start and finish
* 2 cloth banners to be placed in forest between trees
* Red/white tape on wood sticks for markng the roads
* Orange saftey mesh for track sides
* Small orange triangle markers on wood sticks, to place before sharp corners
Basic workflow description:
You can assemble a complete race track within few minutes by dragging and dropping a set of prefabs into your scene. Those are:
* Terrain (road, grass, gravel, rocks)
* Colliders (for fences and roadside trees)
* Objects - everything related to environment (fences, roadsigns, banners)
* Trees
* Walls (visual barriers and fences)
* Rigidbody hay rolls
* Track props (banners, time gates, flags)
After placing the pre-built track components you can easily turn off some of them if you want to customize or optimize your scene. I have made the grass, tarmac, and gravel as separate meshes. This way you can add different sound effects when car is driving over them. You can use your scripts and physics materials to make the grass mesh slippery. Additionally, you can place individual objects to further change the appearance of the environment.
Hill Climb objects:
* 21 building objects
* 22 different tree types
* 2 powerline poles - A and I type
* 4 RVs (with and without snow cover)
* 7 cars (with and without snow cover)
* Steel barriers, stone walls
* And more
Universal rally props:
* Start light set
* White tent for mechanics or guests
* Dynamic split time markers
* Dynamic hay roll for bounds and chicanes
* Static banners - 4 types small, 1 large
* Dynamic banners - 4 types
* Large gate style banner for jumps
* 1 vertical banner
* Big arch for start and finish
* 2 cloth banners to be placed in forest between trees
* Red/white tape on wood sticks for markng the roads
* Orange saftey mesh for track sides
* Small orange triangle markers on wood sticks, to place before sharp corners