Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $20. The latest store price is $20, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $20 | Latest store price |
About Cartoon Drift Car
- Theme > Stylized
- Theme > Modern
- Art & Visuals > 3D
- Art & Visuals > Textures & Materials
Custom built one of a kind sports car, made to destroy rubber, embarrass competitors and impress spectators. This is an old, large family car, fitted with powerful V8 engine, which is exposed by removing hood and everything else that adds unnecessary weight.
This is the most detailed cartoon car in RCC collection, concluding the 2019 model lineup. With almost 5 times more polygons than other models, this car can have it's own game with much higher resolution. All textures are 8192x8192 pixels.
Package includes:
* Model mesh with separate doors, wheels, brakes, steering wheel, lamps, glass etc.
* Mesh collider.
* Main paint atlas .psd file, unlocked layers with UV guides, AO.
* Secondary paint atlas for inside body and roll cage.
* Details atlas for everything other than body paint.
* Specular maps for all 3 groups above, with Smoothness included in Alpha channel.
* Normal map for Details.
Please pay attention to your import settings, for Smoothness to work you have to select 32bit RGBA.
This is the most detailed cartoon car in RCC collection, concluding the 2019 model lineup. With almost 5 times more polygons than other models, this car can have it's own game with much higher resolution. All textures are 8192x8192 pixels.
Package includes:
* Model mesh with separate doors, wheels, brakes, steering wheel, lamps, glass etc.
* Mesh collider.
* Main paint atlas .psd file, unlocked layers with UV guides, AO.
* Secondary paint atlas for inside body and roll cage.
* Details atlas for everything other than body paint.
* Specular maps for all 3 groups above, with Smoothness included in Alpha channel.
* Normal map for Details.
Please pay attention to your import settings, for Smoothness to work you have to select 32bit RGBA.