Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $65. The latest store price is $65, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $65 | Latest store price |
About Cartoon Cave - Caveman (Full)
- Theme > Stylized
- Theme > Military & Combat
- Art & Visuals > 3D
- Theme > Historical
This is a 3D Model of a Cartoon Caveman contains TWO [2] Models (Old & Young Caveman) with 58 Animations (FULL Version):
• Caveman A (Young) - 5578 tris;
• Caveman B (Old) - 4570 tris;
• Spear - 60 tris;
• Bone - 172 tris.
Both Models have 42 bones.
Textures:
• Caveman A - 1 Texture, 1 Normal Map (2k by 2k);
• Caveman B - 1 Texture, 1 Normal Map (2k by 2k).
Models have 58 UNIQE Animations, which are GREAT ASSET to these Models. ALL repeatable Animations with (L) are looped. Some Animations are designed to use ONLY with Bone(B) or Spear(S), but most of them with both (Bone & Spear). So we are recommending to use them accordingly:
Idle(L), Walk(L), Back Walk(L), Wounded Walk(L), Walking OnAllFours(L)/OnAllFours_Back(L), DrunkStumbling(L), Creeping(L), Running(L), RunningFast(L), Running Happy(L), RunningBackwards(L), SwingingFromBranchToBranch(L), Jumping(L)/01(L)/WithSupport(L), WithSpear(L), Boxing(L)(B), JumpingSmash(L)(B), AttackWith Spear(L)/Spear01(L), ThrowingASpear(L), Stabbing With Spear(L), Eating WhileSeating(L)(B)/WhileSeating01(L), FallingAsleep(L), RitualDance(L), Prayers(L), StartPushing(B)/Pushing(L)(B)/EndPushing(B), Return With Jump(L), Turn Left180/Right180/Left90/Right90, StartRetreat-Retreat-EndRetreat(L), Retreat(L), FightIdle(B)/01(L)(B)/WithSpear(L), Death/Death01, Seat Down/Down01, Seating Idle(L)/Idle01(L), StandUp/Up01, Hit Right(L)/Left(L)/Front(L)/Back(L)/Hit(L), Spinning Left(L)(B)/Right(L)(B), StartToPulling(without B&S), Pulling(L)(without B&S) & Lighting Bonfires(L)(S).
• Caveman A (Young) - 5578 tris;
• Caveman B (Old) - 4570 tris;
• Spear - 60 tris;
• Bone - 172 tris.
Both Models have 42 bones.
Textures:
• Caveman A - 1 Texture, 1 Normal Map (2k by 2k);
• Caveman B - 1 Texture, 1 Normal Map (2k by 2k).
Models have 58 UNIQE Animations, which are GREAT ASSET to these Models. ALL repeatable Animations with (L) are looped. Some Animations are designed to use ONLY with Bone(B) or Spear(S), but most of them with both (Bone & Spear). So we are recommending to use them accordingly:
Idle(L), Walk(L), Back Walk(L), Wounded Walk(L), Walking OnAllFours(L)/OnAllFours_Back(L), DrunkStumbling(L), Creeping(L), Running(L), RunningFast(L), Running Happy(L), RunningBackwards(L), SwingingFromBranchToBranch(L), Jumping(L)/01(L)/WithSupport(L), WithSpear(L), Boxing(L)(B), JumpingSmash(L)(B), AttackWith Spear(L)/Spear01(L), ThrowingASpear(L), Stabbing With Spear(L), Eating WhileSeating(L)(B)/WhileSeating01(L), FallingAsleep(L), RitualDance(L), Prayers(L), StartPushing(B)/Pushing(L)(B)/EndPushing(B), Return With Jump(L), Turn Left180/Right180/Left90/Right90, StartRetreat-Retreat-EndRetreat(L), Retreat(L), FightIdle(B)/01(L)(B)/WithSpear(L), Death/Death01, Seat Down/Down01, Seating Idle(L)/Idle01(L), StandUp/Up01, Hit Right(L)/Left(L)/Front(L)/Back(L)/Hit(L), Spinning Left(L)(B)/Right(L)(B), StartToPulling(without B&S), Pulling(L)(without B&S) & Lighting Bonfires(L)(S).