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CARTOGRAPH - Map Texture Drawer preview
Unity

CARTOGRAPH - Map Texture Drawer

By AnkleBreaker

$39.99

Rated 5.0/5 from 7 ratings on Unity.

About CARTOGRAPH - Map Texture Drawer

  • Tools, Systems & Learning > Development Tools & Automation
  • Art & Visuals > Textures & Materials
Turn Any Unity Scene Into a Production-Ready Map — Right From the Editor

Stop screenshotting your scene and calling it a minimap.
Stop hand-painting parchment textures in Photoshop for hours.

Cartograph generates stunning map textures from any Unity scene — terrain, mesh-based world, multi-floor dungeon, or top-down capture — and ships them in minutes.


Requirements
Unity 2022.3 LTS or newer. Built-in / URP / HDRP all supported via the included Material Converter (auto-detects your pipeline on import).

AnkleBreaker.Core is auto-installed on first use via a one-click Dependencies Installer popup. No manual setup.


4 Generation Modes — One Unified Window

Capture — top-down realistic camera render with optional post-processing. Perfect for satellite-style or stylized photo maps.

Terrain — reads Unity Terrain heightmaps directly to produce stylized elevation maps with biome coloring from TerrainLayers.

Scanline — geometry-agnostic raycast that works with any mesh setup (ProBuilder, imported prefabs, mixed geometry). The most versatile mode — no special scene structure required.

Interior — multi-floor floor plan generation for dungeons and indoor spaces, with automatic floor detection, NavMesh integration, and per-floor swap at runtime.


15 Built-In Style Presets

Beautiful results out of the box — no configuration needed. Each preset is a ScriptableObject you can duplicate and customize.

MapDraw Presets (6) — Parchment (fantasy), Satellite (realistic), TopoIGN (topographic), Stylized Light, Stylized Dark, Flat UI.

Terrain Presets (6) — bundled draw style + terrain detection params for instant heightmap-to-map workflows.

Interior Presets (3) — Classic Dungeon, Clean Blueprint, Dark Cave.


Why Cartograph?

4 Modes, 1 Editor Window — The competition is divided into silos (minimap UI, terrain generator, dungeon generator). Cartograph unifies Capture, Terrain, Scanline, and Interior in one coherent UX. Whatever your scene looks like, there is a mode for it.

Geometry-Agnostic Scanline — Raycasts your scene from above and works with any geometry: Unity Terrain, ProBuilder, imported meshes, voxels, mixed setups. Rare on the Asset Store and a huge time-saver for hand-crafted worlds.

Runtime API — Generate Scanline and Terrain maps in Play mode and in standalone builds. Perfect for procedural worlds, seed-based generation, or dynamic level streaming. Most competitors are Editor-only.

Multi-Floor Interior — Multi-level dungeon maps with automatic floor detection and per-floor swap at runtime. Drop your dungeon in, generate, ship..

Zone Sub-Maps — Generate detailed sub-maps for towns, dungeons, regions, all coexisting in the same scene as your global map. Auto zone-swap by tag at runtime.

POIs, Water, Roads, Decor Icons — Runtime POI markers (Global / Zone / Both visibility). Water detection (Sea / Lake / River) with per-type coloring and depth gradient. EasyRoads3D-compatible road and river overlay. Baked Decor Icons with category clustering and partial-split support for dense forests.

Built-In / URP / HDRP — Auto-detects your pipeline and converts materials on import. No separate URP/HDRP versions to maintain, no manual reconfiguration.


7 Chainable Post-Processing Passes

Layered effects that transform a raw render into a polished, ship-ready map.
Hillshade — directional lighting with configurable intensity and ambient.
Slope Shading — angle-based darkening for cliffs and terrain features.
Ambient Occlusion — depth-based shadow accentuation.
Contour Lines — topographic-style elevation curves with anti-aliasing.Parchment Noise — aged paper texture overlay for fantasy aesthetics.
Vignette — edge darkening for cinematic framing.
Forest Overlay — canopy rendering with neighbor-based clustering.


Made for All Genres
RPG / Adventure — hand-painted parchment maps with POIs, fast-travel, and zone sub-maps.
Dungeon Crawler — auto-generated multi-floor dungeon maps with NavMesh integration.
Survival / Open-World — runtime-generated satellite maps as your procedural world unfolds.
Strategy / 4X — tactical top-down captures with zone overlays and live POI markers.
Sci-Fi / Modern — clean architectural blueprints for facilities and stations.
Horror / Dark — stylized-dark and cave presets that match your dread aesthetic.
Mobile / Casual — lightweight FlatUI presets for low-res displays and small build sizes.


What's in the Box
4 generation modes (Capture, Terrain, Scanline, Interior) unified in one editor window.
15 built-in style presets + 7 chainable post-processing passes.
Drop-in MapDisplayCanvas prefab — RawImage UI with pre-wired auto-update on generation, zone change, and floor change events.
RuntimeGenerator prefab + MapTextureRuntimeGenerator component for Play mode and builds.
POI markers, water detection, road overlay, decor icons with clustering.
3 sample scenes covering Terrain, Scanline (no-terrain), and Interior workflows.
Full PDF reference manual + 7 Markdown guides (generation modes, presets, runtime usage, troubleshooting).
29 NUnit tests for core helpers and Burst jobs.

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